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No More Boring For Now!

This one is a short announcement, but thought it worth mentioning that I'm no longer working on the boring stuff - as I'm kinda done for now. There are probably minor things I'll have to add or revisit later in development, but it's now time to begin the next chapter!

Here's a rundown of the last few things I've knocked off:

  • UI cohesion (including scanning)

  • UI window now closes with the same button as dialogue skipping

  • Tutorial dialogue changes based on your custom button mapping

  • Button mapping now works when you use a controller

  • In-game cutscenes are now skippable

I've also been making environment kits to bash together for level design. It's nice and relaxing, and non technical - so I've been enjoying it.

If you're curious, here's an untextured pipe kit for example (that small dot is the player's size):

1 / 1 · 100%

Exciting stuff I know ːsteamhappyː

Anyways, as usual, stay tuned for more!

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