Update 1 Patch Notes
This list includes major fixes/changes only, some very minor fixes/changes are not included.
Gameplay
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Added Shovel Weapon (starting weapon for Chaplain)
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Added Buried Strongboxes and Grave Sites
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Added new perk to Navigator that increases movement speed (replaces fog vision)
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Added experience levels to role perks
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F and D grades will not gain experience
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Custom and Solo games also will not
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Added delay to Nitroglycerin exploding
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Added new journals based on where and who you are
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Added next and previous inventory binds to the settings menu
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Lowered the damage on most thrown items
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Changed players to revive with 50% health
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Changed Poison to longer heal on revive
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Reduced how hungry you get after throwing up from poison
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Complete score rebalance
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Engineer now starts with Ice Axe instead of Wood Axe
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Marine now starts with one additional bullet
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Improved Wolf and Cannibal attack timing (better matches animation)
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Removed the additional targeting reticle from the Spyglass
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Only the lobby host can now steer the ship in the Lobby
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Seals now give two meat instead of one
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Escape menu now shows all players in-game even after they disconnect
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Random role given if a role is not picked when the ship leaves to start a game
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Blizzard is now quieter when in the Brig
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Players no longer take reduced damage while knocked down
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Increased Lantern warmth on the ground to be the same as when it's held
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Ice Axe no longer found in lockboxes
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Weapons provide more fuel to the Boiler
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Players no longer take cold damage while resting (except for the blizzard)
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Fixed fists to be automatically selected when leaving the Brig
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Fixed fists to be selected when scrolling to an item that cannot be held (Pelts, Sinew, etc.)
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Fixed looting a wolf’s pelt so that it no longer makes your screen bloody
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Fixed the Spyglass zoom breaking at extreme FOVs
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Fixed weapons being misaligned after reviving
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Fixed setting a custom number of Thralls
Art
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Added new cannibalized corpses
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Added new appearance for Navigator
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Added new appearances for Cannibals
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Added a ‘wet’ effect to characters when they enter / leave the water
Animation
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Added new Cannibal animations
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Added new Shovel Animations
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Added new VOIP Talking animation (person's mouth moves as they talk)
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Added ship steering animation
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Fixed attack animations occasionally not playing in third person
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Various other animation tweaks
UI
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Updated Role Selection UI
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Added more languages to lobby language dropdown
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Added some CJK, Cyrillic, and Thai font support to player name font
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Added snowman emoji font support
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Added error message when Vivox (VOIP) stops working
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Added experience progress at the end of the match
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Added a little polish to 'You Won' and 'You Lose' endgame victory text
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Fixed error messages being hidden by the escape menu
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Fixed the HUD telling you that you had three totems when you had none
Level Design
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Added new dig sites to The Approach
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Added new dig sites and Shovel to the Tutorial
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Removed chance of early Nitroglycerin in The Approach
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Fixed work room door on the ship not being accessible once opened
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Fixed floating meshes on docked ship
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Fixed popping meshes on ship
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Cleaned up world collisions and navigation
Sound
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Added Impacts and digging for new Shovel
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Fixed issues with loud sounds while opening the Map
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Added new Nitroglycerin delayed explosion sounds
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Added VOIP echo test (found in the audio settings while at the title screen)
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VOIP volume now fades sooner while leaving proximity
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Lowered Totem audio range
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Fixed some VOIP clipping
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Added new flesh sound for opening corpses
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Fixed water splash sound repeating with certain items
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Added/updated various other sounds
Other
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Server optimization
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Client optimization
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Fixed several crashes
We hope you enjoy playing with all the new additions and fixes!
Join the Discord to chat with devs and other players! https://discord.gg/ZM8RRHy95w
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