Patch Notes | Update 1.1
This list includes major fixes/changes only, some very minor fixes/changes are not included.
Gameplay
New Spells:
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Doppelganger added
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Hush added
Lobby Gameplay:
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Added new dockside lobby area
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The docks have been infested by rats!!!!
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All players must be aboard the ship in the lobby before an expedition can be launched
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Can find items and craft weapons at the docks
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Added the Grimoire, which allows players to equip 3 different spells and change spell order
Balance:
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Boiler sabotage causes an explosion damaging nearby players as well as the ship. The more gunpowder, the more damage
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Undetonated gunpowder left in the boiler when it runs out of fuel remains and will explode when the boiler is restarted and fueled for long enough
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Reduced the initial sabotage delay when putting a single unit of gunpowder into the boiler from 2 minutes to 1 minute
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Additional units of gunpowder now subtract 6 seconds from the initial sabotage delay rather than halving it
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Increased the powderkeg fuse time to 30 seconds from 20
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Powderkeg has a moving fuse particle that shows how close it is to exploding
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Pack ice slows the ship by 20% (was 30%)
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Reaching 100 speed while driving the ship now requires ‘boosting’, which overheats the boiler. If it overheats too much it will explode and damage the ship much like a gunpowder sabotage
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Boosting through pack ice allows the ship to reach a maximum speed of 80
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Only one ranged weapon can be carried at a time (Bow/Musket/Pistol)
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Musket / Pistol reticle remains static when equipping
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Musket damage falloff increased by 25% beyond 80 meters
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Bow’s spread expands immediately after shooting then shrinks with aiming
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Firing and drawing Bow costs stamina
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Bear Traps now have an arming delay before they can be placed
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Cannibal move speed increased by 10%
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You can refuse to be let out of the brig
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Thralls can cast spells from the brig
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Casting spells no longer leaves bloodstains on the ground
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Thrall spell UI can’t be opened until the bone dagger has finished its equip animation
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Player’s upward velocity is no longer imparted to nitro when thrown (prevents “jump boosting” nitro up into places it shouldn’t go)
Fixes
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Cannibals no longer path to and target thrall spell caster after the spell target is killed or unreachable
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Fix to falling off ladder in Summit
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Objects dropped on the ship no longer despawn for a player who is far away
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Casting a spell in a wall consumes HP and makes a sound
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Fixed items visually floating in your hand when picked up
Art
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New dockside merchants
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New cosmetic DLC; Bone Rings, Carnival Masks, Bone Pipes, Fur Hats, and Gentleman’s Wigs
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Refurbished dockside
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Added new prestige cosmetics - unpaid cosmetics earned by prestiging characters
UI
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Added the Grimoire at the docks for players to choose their spells before a match
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Interact with merchants to browse DLC and unlockable prestige cosmetics in-game
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Compendium pages added for Hush and Doppelganger
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Cannot see Thrall UI until the ‘SHHHH’ screen
Level Design
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Various improvements to AI pathing across all maps
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Fixed some exploits to avoid the polar bear on Approach
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Various storage crates in the Approach and Expanse maps now spawn significantly more loot
Other
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Increased protections for servers to enhance stability
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Changes made to get games to start even when EOS goes down
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Fixed various exploits (thanks Xion and Fudge)
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General small fixes/changes
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Fed the rats
Come chat with us on our socials!
Discord: http://discord.gg/dreadhunger Twitter: @DreadHungerGame
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