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Balance, Polish, and Stability Patch v0.14.4.8

This is a small patch to address feedback from players regarding night raids and trash drop rates. It also includes many fixes and polish to various areas of the game.

Thank you for leaving continuous feedback in both the Steam forums and https://discord.gg/Saleblazers! It really helps us fine tune the game as we progress towards our 1.0 release!

➡️ Changes

  • Shortened the duration of night raids to start at 10PM instead of 9PM and reduced the chance of a raid at 10PM

  • Rock Thrower turret projectiles now staggers enemies

  • Rock Thrower turret projectile hitbox size and damage increased

  • Added VFX to Rock Thrower Turret projectile

  • Night raids now disappear at 7AM

  • Night raids not allowed in Zena's boss fight

  • Changed AI behavior of Boars to behave more straightforwardly to be more fun to fight

  • Increased HP of Boars from 250HP -> 300HP and increased range/knockback of Boar charge attack to account for behavior changes

  • Polished Wolf behavior, attack data, hitbox, and voice SFX

  • Polished Boar voice SFX

  • Removed dash invincibility from all animals for immersion and balance

  • Revenge encounters no longer trigger if you are already dead or dying

  • Revenge encounter spawn cooldown increased up to 180 seconds

  • Tuned Wolf spawners to spawn less often during the day and more often during the night or in higher level areas

  • Several spawners across the map are now set to reset after time passing instead of immediately when returning to the chunk (for example Zena's Stronghold)

  • Added more weapon variety to Ghouls

  • Aggressive Ghouls have different clothing to distinguish them from Watcher Ghouls

  • Floors have larger interactable colliders in case you built them too far below the terrain

  • Player turrets are now friendly to customers/employees so that they don't attack the turrets, which previous caused a cycle of brawls during night raids

  • Slightly reduced trash drop chance at medium hygiene levels

  • Capped trash drops per customer to 2

  • Adding quest progress counter to Pop Pop's questline to make it easier to tell when you're getting near the end of it

  • Character mesh will disappear at closer distances than before (from player feedback that the mesh disappeared too early)

  • Sprinting animation blends polished to feel more responsive

  • Added back missing Garand ping sound to reload

  • Polished muzzle flash VFX

  • Added better VFX muzzle flash feedback to strong weapons

  • Added new start reloading VFX to guns where the magazine of the gun drops out of the item

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  • Changed pick up and place VFX to be darker

  • Added armor damage VFX

  • Increased HP and also XP reward of Apex enemies across the board

  • Customers will think and wait in between movements

  • Reduced George Strong's sight distances so he doesn't run off into the forest fighting enemies as often

  • Seabass is now considered medium sized instead of small sized

  • Added a lot of runes to Kazai Castle

  • Added a few runes to Ronin Battlefield area

  • Quest NPCs should no longer run away from night enemies

  • Removed flashlight light cookie in case it was causing a Unity crash

  • Removed Outlaw Brute because they aren't fun to fight against

  • Added Sink Counter crafting recipe to Research Tree Kitchen Sink node (the item that is shown in the research node image)

  • Added inventory functionality to Kitchen Counter item with its own loot DB

  • Inventory loot rolls now have a much higher chance to spawn more items

  • Added Bait to more loot DBs

  • Food Sample Display inventory stack count increased from 10 to 99

  • Changed several inventory open and close SFX to be more subtle

  • Reduced Zena Explosive Barrel projectiles down from 4 to 1

  • Stone and Metal material items are now immune to being flammable

  • Increased slots of Return Box from 8 to 16

  • Frogs no longer back up when scared and have faster running animations for better polish

  • When enemies die, their death VFX now scales to how big their body is (for example the Apex)

  • Polished death cloud VFX to look better

⚙️ Optimizations

  • Moved Pop Pop's House's props to the correct chunk to prevent it from loading when far away

  • Slightly reduced number of rocks in Kazai Castle area

  • Reduced tri count of meshes in Zena's arena by 10 million tris

  • Updated Zena's arena particles to be more performant

🛠️ General Fixes

  • Fixed several code exceptions

  • Fixed too many customers spawning in shops that are closed because it was comparing the current customers in shop to the max instead of current customers in the plot

  • Temporarily fixed employee hiring "Reroll" button not appearing for ultrawide monitors (we are reworking this entire UI so we are just doing this for now)

  • Fixed opening and closing console allowing you to move around in dialogue cutscenes

  • Fixed Quest HUD overlapping with notification UI

  • Eliminated a small terrain normal visual bug near Pop Pop's house and some stairs backface weirdness in his house

  • Fixed samurai shoes showing the samurai pants icon

  • Fixed localization issue with the description for wood and carbon iron storage crates

  • Removed duplicate recipe from energy weapon research node

  • Fixed a case where crafting a stacked item with an attribute would cause the second item in the stack to disappear instead of adding to the stack

  • Fixed multiple cases of crafting queues clearing when they weren't supposed to

  • Fixed cases where Pop Pop would take too long to respawn after getting killed

  • Fixed screen resolution getting blurry sometimes due to water effects not syncing properly

  • Increased load range of water effects from 5 units to 30 units

  • Fixed water effects turning off despite being near water

  • Fixed water effects turning off if you quickly cancel out of fishing minigame

  • Fixed Pop Pop not being able to open doors

  • Fixed unique characters (such as Pop Pop) not respawning when killed sometimes

  • Potentially fixed a particle system crash

  • Fix ingredients amount displayed incorrectly on auto-add

  • Fix Bamboo Cup counted wrongly on ingredients list when crafting

  • Fresh Bamboo Cup of water will not be auto added to crafting input inventory

  • Fixed right click -> join feature on Steam allowing the player to join lobbies without having made a character (this will now boot you to the character creation screen)

  • Fixed several intro video and splash screen logic issues when using Steam friends join feature during it

  • Fixed sleeping sometimes not disabling night raid spawner

  • Fixed weird visual issues with placing the last item in the stack

  • Fixed a Rune under a bridge near Kazai Village that'd pop in close to you

  • Fixed customers spawning in and becoming a tall totem pole when standing in specific areas of the shop plot where the shop wasn't actually loaded

  • Fixed Torch culling weirdly in some angles

  • Fixed stone lantern, z culling, and stone path culling weirdly in Kazai Castle

  • Fixed bright part of bullet trail not following the bullet to its final position

  • Fixed not being able to use inventory slots on common treasure chests

  • Fixed mannequins dropping its contents when loading in

  • Fixed text overflowing sometimes in attributes hover

  • Fixed Kitchen Sink collision being too low

  • Fixed some loot DBs spawning redacted items

  • Fixed some randomized loot containers not spawning items properly

  • Fixed some randomized loot containers spawning [REDACTED] items

  • Fixed Electric Furnace being able to craft items without any inventory in them

  • Fixed crafting UIs displaying incorrect ingredient counts when initially opening the menu

  • Fixed customers facing the wrong way for several items when interacting with them (sink, ATM, etc.)

  • Fixed fire FX not disappearing when weapons are pooled (most noticeable in Zena's boss fight)

  • Fixed fire stack FX appearing over dead bodies

  • Fixed Thick Jacket material and mesh addressable issues

  • Fixed turrets shooting through doors

  • Fixed turrets spawning in with wet particles permanently (for new turrets)

  • Fixed Wolf appearing to animate at a lower framerate

  • Fixed Return Box LOD popping in too early

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