Hotfix v0.14.6.11
Here's a small hotfix targeting some more save system and nav mesh issues. Have fun!
➡️ Changes
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Wet attribute FX now wrap around the character collider (for example on Chickens the FX used to stretch well above their heads but now it fits them)
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Plants in Crop Plots will die if the Crop Plot is destroyed
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Trees planted in Crop Plots will instantly explode instead of entering physics mode first
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Every patch, the shop will rescan itself at least once per plot to account for any nav mesh fixes done
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When customers purchase and put on multiple clothes via a shopping basket, they won't cycle to their old purchased clothes anymore
⚙️ Optimizations
- Removed an object dictionary that didn't need to exist which should save some memory
🛠️ General Fixes
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Fixed Researcher quest not saving number of researched nodes properly
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Fixed case where if a client placed items that it wouldn't cut the nav mesh properly and thus cause AI to walk on top of objects weirdly
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Fixed case where nav mesh tags could disappear when not intended
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Fixed items falling off walls and causing unintended consequences due to save optimization changes
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Fixed dragging and dropping items with in-world drag move not updating nav mesh properly
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AI chase encounters will now end at 50 units to prevent AI from reaching you when they shouldn't
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Added warning if you start an intermediate training course if the employee doesn't have the skill yet
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Fixed wrong optimized save version mesh of Castle Stone Foundation
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Fixed shop floors sometimes not being set properly to the correct shop once per session when loading in with a lot of floors in your shop
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Removed another database of night raids that could attacked your buildings
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Fixed nav mesh not updating properly if you drag select items from the world into containers
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Fixed a case where customers would still say that they're at the cash register or shopping when they are actually leaving your shop
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Fixed a case where customers would take the long way around to exit your shop
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Fixed Bubu not saving in the water if you threw it into the water
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Fixed crafting continuing to consume fuel items even if the output inventory is too full to continue crafting
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Fixed outpost lamp moving to weird location when hit in Researcher Camp
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Removed deprecated beaker items in Researcher Camp
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Possibly fixed an issue being stuck at 100% loading when teleporting to Researcher Camp for some players
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Fixed some code exceptions
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