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Hotfix v0.14.4.15

➡️ Changes

  • Enemies should no longer spawn inside player built structures even if they are constructed outside of the shop plot

  • Added a small boost to near visibility at night

  • Increased base customer budget amounts

  • Customers take less time to use ATMs

  • ATMs now give 6x starting budget instead of 1x starting budget to customers that use them

  • PVP invasions are set to off by default temporarily as we balance them

  • Death boxes will no longer have physics enabled so that they don't roll down hills or fall through terrain

  • You can now continue attacking beyond the last hit of a weapon melee combo without needing to wait for the animation to end

  • Improved bullet trail interpolation and impact positioning

⚙️ Optimizations

  • Optimized some meshes in Zena's Stronghold trenches

🛠️ General Fixes

  • Fixed being unable to block if it's the last hit in the melee combo in certain situations

  • Fixed more cases that would make employee simulations inaccurate

  • Fixed some floating and scaled props in Zena's Stronghold trenches

  • Fixed some mesh LOD issues in New Bedstone

  • Removed Revenge encounter for several quest NPCs

  • Fixed edge case crime scenario that caused police to stand still

  • Fixed a case where a random encounter NPC was not wearing the proper clothes

  • Fixed Garand and Sawed Off turret names being incorrect in research tree

  • Fixed Kazai Village food shop selling consumables at higher rarities than intended

  • Fixed gray water in world map

  • Fixed a few missing icons in character customization UI

  • Fixed various code exceptions

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