Hotfix v0.14.4.15
➡️ Changes
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Enemies should no longer spawn inside player built structures even if they are constructed outside of the shop plot
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Added a small boost to near visibility at night
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Increased base customer budget amounts
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Customers take less time to use ATMs
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ATMs now give 6x starting budget instead of 1x starting budget to customers that use them
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PVP invasions are set to off by default temporarily as we balance them
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Death boxes will no longer have physics enabled so that they don't roll down hills or fall through terrain
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You can now continue attacking beyond the last hit of a weapon melee combo without needing to wait for the animation to end
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Improved bullet trail interpolation and impact positioning
⚙️ Optimizations
- Optimized some meshes in Zena's Stronghold trenches
🛠️ General Fixes
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Fixed being unable to block if it's the last hit in the melee combo in certain situations
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Fixed more cases that would make employee simulations inaccurate
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Fixed some floating and scaled props in Zena's Stronghold trenches
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Fixed some mesh LOD issues in New Bedstone
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Removed Revenge encounter for several quest NPCs
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Fixed edge case crime scenario that caused police to stand still
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Fixed a case where a random encounter NPC was not wearing the proper clothes
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Fixed Garand and Sawed Off turret names being incorrect in research tree
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Fixed Kazai Village food shop selling consumables at higher rarities than intended
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Fixed gray water in world map
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Fixed a few missing icons in character customization UI
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Fixed various code exceptions
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