Hotfix v0.14.4.16
This is a small hotfix to improve AI pathfinding.
➡️ Changes
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Improved player building detection for disallowing enemy spawns
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Reduced chance of NPCs phasing through walls and doors in multiple scenarios (we are still looking into a final case, which we will push after more testing)
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Doors should now properly cut nav mesh pathing in player built structures even outside the shop
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Relaxed enemy spawning rules when teleporting into an enemy infested area
🛠️ General Fixes
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Adjusted some LOD pop in Zena's Stronghold trenches
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Fixed a rare case of items not saving attributes properly
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