Lockpicking Polish and Stability Hotfix: v0.14.5.1
This is a small hotfix to resolve hotkey and inventory slot inputs being disabled after the prologue on a fresh new campaign and to slightly polish the lockpicking mechanic.
➡️ Changes
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Lockpicks are only consumed if you fail the lockpicking minigame instead of upon starting the minigame to increase risk/reward feeling of lockpicking and reduce the grind of gathering lockpicks
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The player will now switch to the lockpick item when lockpicking to prevent equipped items from clipping weirdly and to increase immersion
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Changed styling of waiting for players and skip video button prompts
🛠️ General Fixes
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Fixed being unable to switch weapons with hotkey numbers or interact with inventory slots after completing the prologue
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Resolved AI re-pathing that would occur if you sold a turret, picked it up, and walked around in your shop
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Polished some death box dropping behavior
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Increased building integrity of bamboo foundation to match vertical beams and other foundation pieces
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Fixed being able to get stuck on the main menu if you spam clicked Join Game or Settings
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Fixed item pickup notifications not showing up in certain cases
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Reduced length for prologue chair sitting animation to match the cutscene better
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Fixed some exceptions
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