AI Chase Buff and Stability Hotfix: v0.14.5.4
This is a gameplay balance patch to increase AI chase power and to resolve a few issues.
➡️ Changes
-
NPCs are allowed to mantle up and drop down 3 times the distance to increase their chase potential
-
NPCs will now mantle down from small obstacles such as salvage crates instead of being stuck on top
-
Police are now allowed to mantle as well
-
Sprinting Axe and Pickaxe attacks damage increased
-
Music will loop less often throughout the open world
-
Improved terrain around a Rune hut near Kazai Village to not require jumps
-
Improved hitbox of salvage object
-
Increased damage of knife heavy attack and adjusted first hit timing to be more accurate to animation
-
Placing item in your own inventory will no longer display notification
-
Droppables no longer collide with the player
-
Removed water from East side of desert for aesthetic reasons and added a rune
-
Flat 10 player XP bonus on new item discovery changed to give item price divided by 2 instead
-
Dojo and Hill shop plots now have police
🛠️ General Fixes
-
Fixed cases of droppable resources floating and going below water lines
-
Fixed rare exception related to cutting trees
-
New Bedstone Innkeeper dialogue now gives the correct location of Captain Latch
-
Fixed issues with clients' items being visible in containers when they shouldn't
-
Fixed trees and rocks enabling physics when touching water
-
Fixed Zena's Stronghold bunker walls disappearing and removed stray fire VFX
-
Removed player XP gain from sales as it was not intended
-
Fixed issues with loading tree data that would cause trees to revert back to their original map state
-
Fixed dialogue response count not updating total players properly
-
Fixed inventory deserialization error which could have potentially caused random weirdness such as cutscenes not playing properly in multiplayer
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.