Hotfix v0.14.7.51
Here are some fixes to issues that arose from some of our backend dedicated server permissions/role features from our last patch.
➡️ Changes
-
Rebirthing restores hunger and thirst as well
-
Added a rune to a newly accessible alley in New Bedstone following a collider fix below
-
Cleaned up and improved some of the terrain painting on the path towards Kazai Mountain
-
Enemy turrets no longer target players who are dead or in the dying state so you can more easily revive them
🛠️ General Fixes
-
Fixed a case where a player can get stuck haggling if a revenger or other NPC starts dialogue during a multi-item haggle with shopping baskets
-
Fixed friendly fire option not working
-
Fixed non-host players not dealing damage to NPCs properly with gun projectiles due to server permissions
-
Fixed NPC bullets not properly impacting client players
-
Fixed NPC bullet sometimes spawning with a large offset for clients
-
Fixed Anvil upgrade durability not saving and loading properly
-
Anvil durability upgrade amounts no longer show decimals for style purposes
-
Fixed a stairway with no collision in New Bedstone
-
Fixed an alley that had extra collision blocking entry into it in New Bedstone
-
Fixed a floating lamp on the way to Kazai Mountain from Kazai Village
-
Fixed a very specific case where using "Take All" on a container would leave a remainder of stacked items attached to the container and be unretrievable
-
Fixed a case where multiple arrows could drop from a Crossbow bullet impact
-
Fixed shooting certain optimized objects requiring 2 shots before visible damage
-
Fixed bullets sometimes not spawning properly
-
Fixed HP bars sometimes not showing up on initialization
-
Explosives should now deal damage more consistently to trees
-
Fixed a case where the lobby UI would overlap incorrectly when being kicked to the title screen then trying to join another lobby again as client
-
Fixed name tag sometimes resetting when rejoining lobbies
-
Fixed reloading indicator persisting when pressing M during a reload
-
Fixed clients being unable to see player-built turret gun mesh if they were the first to load the turret
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.