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Experimental Character and Gameplay Adjustment Balance Patch - Test Branch

General

**Roll Off Ledge Adjustments ** · 📢 Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum. · Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge.     - This change only affects base cast for now while we evaluate the public perception of the mechanic.     - This animation currently uses reused frames for testing purposes.

Online

Lobby · 📢 Fixed bug that sometimes displayed a duplicate player in lobby lists.

Playable Characters

CommanderVideo · General     - 📢 aerialSpeedCap reduced (7 → 6.5)     - 📢 dashSpeed reduced (10.5 → 10) · Neutral Special     - 📢 Startup increased (11 → 15)     - Aerial version’s endlag adjusted to match the grounded version. · Side Special     - xSpeed reduced (10 → 9) · Up Strong     - knockbackGrowth increased (75 → 80) · Neutral Air     - 📢 knockbackGrowth reduced (80 → 75) · Back Air     - Strong hit knockbackGrowth increased (85 → 90) · Up Air     - 📢 Startup increased (5 → 6)

Octodad · Neutral Aerial     - 📢 Reverted previous patch's changes. · Neutral Air     - Sourspot knockbackGrowth increased (80 → 85) · Forward Air     - Sourspot angle adjusted (55 → 50)     - Sourspot knockbackGrowth increased (80 → 85) · Down Air     - 📢 Endlag increased (11 → 15)     - 📢 Second hit angle adjusted (285 → 305)

Orcane · General     - terminalVelocity reduced (9.75 → 9.5) · Up Special     - 📢 Increased size of initial teleport sweetspot hitbox. · Down Tilt     - Added a second hitbox covering the upper tail. · Forward Strong     - 📢 Unboosted damage increased (9 → 10)     - 📢 baseKnockback increased (45 → 50) · Down Strong     - 📢 Unboosted damage increased (9 → 10) · Up Air     - 📢 Spike hit baseKnockback reduced (45 → 30)     - 📢 Spike hit knockbackGrowth reduced (50 → 45) · Forward Air     - 📢 Can no longer move forward during endlag.     - Bubble projectile speeds adjusted.     - Bubble projectile life reduced (39 → 35)     - Bubble projectile damage reduced (2 → 1)     - Bubble projectile baseKnockback reduced (40 → 30)     - Bubble projectile hitstop reduced (2 → 1)     - Bubble projectile angle adjusted (55 → 60)     - Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames.

Ultra Fishbunjin 3000 · Side Special     - 📢 knockbackGrowth reduced (90 → 80) · Down Tilt     - 📢 Leg hitbox baseKnockback reduced (60 → 45)     - Added a second hitbox to better reflect the leg’s actual position. · Forward Throw     - Endlag reduced (13 → 12) · Back Throw     - Endlag reduced (22 → 20) · Up Throw     - Endlag reduced (21 → 20) · Down Throw     - Endlag reduced (29 → 27) · Ledge Attack     - 📢 Endlag increased (15 → 18)

The Watcher · Divinity     - 📢 Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move. · Side Special     - 📢 Active frames increased (1 → 2) · Down Special     - 📢 Fixed bug that caused calm sound effect to play twice when landing.     - 📢 Normalized sound effect timing between aerial and grounded versions. · Down Tilt     - 📢 baseKnockback reduced (45 → 40) · Back Air     - 📢 Calm angle adjusted (90 → 60) · Down Air     - 📢 Spike hitbox size reduced.     - Previous hitbox is now covered by a lower-priority sourspot.     - Calm sourspot angle adjusted (270 → 70)     - Calm sourspot damage reduced (8 → 7)     - Calm sourspot baseKnockback increased (30 → 35)     - Calm sourspot knockbackGrowth increased (45 → 75)     - Wrath sourspot angle adjusted (260 → 60)     - Wrath sourspot damage reduced (9 → 8)     - Wrath sourspot baseKnockback increased (30 → 35)     - Wrath sourspot knockbackGrowth increased (45 → 75)

Welltaro · General     - 📢 Jump Speed increased (7 → 7.5)     - terminalVelocity adjusted (9.75 → 9.5) · Side Special     - 📢 Can now hold up or down on release to change the angle.     - 📢 Hitbox moved forward and up.     - 📢 Hitbox now lasts 6 additional frames.     - 📢 Startup reduced by 3 frames.     - 📢 Reduced charge time by 3 frames per loop.     - 📢 Minimum damage increased (5 → 7)     - 📢 Adjusted ledge grab box downward to better reflect the character’s position. · Up Special     - 📢 Using up special on the same frame as landing no longer disables the move until the next time you land.     - 📢 Landing during aerial up special no longer allows you to use another up special in the air.     - 📢 Active frames reduced (5 → 2)     - 📢 Hitbox size reduced.     - 📢 Startup increased by 3 frames.          - Animation will be slightly adjusted in a future patch. · Up Tilt     - 📢 Increased hitbox sizes to better cover interpolated aras.     - Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity. · Neutral Air     - 📢 Hitbox on second hit reaches a bit further backward. · Up Air     - 📢 knockbackGrowth increased (80 → 90)

Assists

The Bard · Wheel spawn speed increased (30 → 24) · Grounded opponent minimum angles adjusted (0 → 25) and (180 → 155)

Cadence · assistChargeValue reduced (100 → 80)

The Kid · Startup reduced by 5 frames.

Lady Luck · Jester baseKnockback reduced (50 → 35)

Peppino · 📢 Startup increased (1 → 10)

Rhythm Doctor · assistChargeValue reduced (60 → 50)

Rockman · 📢 Reduced size of detection box. · Damage reduced (18 → 17)

Welltaro · Hitstop reduced (20 → 15) · Startup increased by 6 frames.

Note: Changes with a 📢 in front resulted from suggestions by our community!

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