Experimental Character and Gameplay Adjustment Balance Patch - Test Branch
General
**Roll Off Ledge Adjustments ** · 📢 Rolling off of an edge without grabbing the ledge now retains 90% of the character's momentum. · Rolling off of an edge onto the ledge now plays an inactionable animation prior to hanging on ledge. - This change only affects base cast for now while we evaluate the public perception of the mechanic. - This animation currently uses reused frames for testing purposes.
Online
Lobby · 📢 Fixed bug that sometimes displayed a duplicate player in lobby lists.
Playable Characters
CommanderVideo · General - 📢 aerialSpeedCap reduced (7 → 6.5) - 📢 dashSpeed reduced (10.5 → 10) · Neutral Special - 📢 Startup increased (11 → 15) - Aerial version’s endlag adjusted to match the grounded version. · Side Special - xSpeed reduced (10 → 9) · Up Strong - knockbackGrowth increased (75 → 80) · Neutral Air - 📢 knockbackGrowth reduced (80 → 75) · Back Air - Strong hit knockbackGrowth increased (85 → 90) · Up Air - 📢 Startup increased (5 → 6)
Octodad · Neutral Aerial - 📢 Reverted previous patch's changes. · Neutral Air - Sourspot knockbackGrowth increased (80 → 85) · Forward Air - Sourspot angle adjusted (55 → 50) - Sourspot knockbackGrowth increased (80 → 85) · Down Air - 📢 Endlag increased (11 → 15) - 📢 Second hit angle adjusted (285 → 305)
Orcane · General - terminalVelocity reduced (9.75 → 9.5) · Up Special - 📢 Increased size of initial teleport sweetspot hitbox. · Down Tilt - Added a second hitbox covering the upper tail. · Forward Strong - 📢 Unboosted damage increased (9 → 10) - 📢 baseKnockback increased (45 → 50) · Down Strong - 📢 Unboosted damage increased (9 → 10) · Up Air - 📢 Spike hit baseKnockback reduced (45 → 30) - 📢 Spike hit knockbackGrowth reduced (50 → 45) · Forward Air - 📢 Can no longer move forward during endlag. - Bubble projectile speeds adjusted. - Bubble projectile life reduced (39 → 35) - Bubble projectile damage reduced (2 → 1) - Bubble projectile baseKnockback reduced (40 → 30) - Bubble projectile hitstop reduced (2 → 1) - Bubble projectile angle adjusted (55 → 60) - Back hitbox hitstop and selfHitstop adjusted changed from auto calculation to 6 frames.
Ultra Fishbunjin 3000 · Side Special - 📢 knockbackGrowth reduced (90 → 80) · Down Tilt - 📢 Leg hitbox baseKnockback reduced (60 → 45) - Added a second hitbox to better reflect the leg’s actual position. · Forward Throw - Endlag reduced (13 → 12) · Back Throw - Endlag reduced (22 → 20) · Up Throw - Endlag reduced (21 → 20) · Down Throw - Endlag reduced (29 → 27) · Ledge Attack - 📢 Endlag increased (15 → 18)
The Watcher · Divinity - 📢 Fixed a bug that allowed you to switch to a divinity special move if landed and gained during a calm special move. · Side Special - 📢 Active frames increased (1 → 2) · Down Special - 📢 Fixed bug that caused calm sound effect to play twice when landing. - 📢 Normalized sound effect timing between aerial and grounded versions. · Down Tilt - 📢 baseKnockback reduced (45 → 40) · Back Air - 📢 Calm angle adjusted (90 → 60) · Down Air - 📢 Spike hitbox size reduced. - Previous hitbox is now covered by a lower-priority sourspot. - Calm sourspot angle adjusted (270 → 70) - Calm sourspot damage reduced (8 → 7) - Calm sourspot baseKnockback increased (30 → 35) - Calm sourspot knockbackGrowth increased (45 → 75) - Wrath sourspot angle adjusted (260 → 60) - Wrath sourspot damage reduced (9 → 8) - Wrath sourspot baseKnockback increased (30 → 35) - Wrath sourspot knockbackGrowth increased (45 → 75)
Welltaro · General - 📢 Jump Speed increased (7 → 7.5) - terminalVelocity adjusted (9.75 → 9.5) · Side Special - 📢 Can now hold up or down on release to change the angle. - 📢 Hitbox moved forward and up. - 📢 Hitbox now lasts 6 additional frames. - 📢 Startup reduced by 3 frames. - 📢 Reduced charge time by 3 frames per loop. - 📢 Minimum damage increased (5 → 7) - 📢 Adjusted ledge grab box downward to better reflect the character’s position. · Up Special - 📢 Using up special on the same frame as landing no longer disables the move until the next time you land. - 📢 Landing during aerial up special no longer allows you to use another up special in the air. - 📢 Active frames reduced (5 → 2) - 📢 Hitbox size reduced. - 📢 Startup increased by 3 frames. - Animation will be slightly adjusted in a future patch. · Up Tilt - 📢 Increased hitbox sizes to better cover interpolated aras. - Restored active frames back to 8 with a smaller hitbox on frames 7 and 8 of activity. · Neutral Air - 📢 Hitbox on second hit reaches a bit further backward. · Up Air - 📢 knockbackGrowth increased (80 → 90)
Assists
The Bard · Wheel spawn speed increased (30 → 24) · Grounded opponent minimum angles adjusted (0 → 25) and (180 → 155)
Cadence · assistChargeValue reduced (100 → 80)
The Kid · Startup reduced by 5 frames.
Lady Luck · Jester baseKnockback reduced (50 → 35)
Peppino · 📢 Startup increased (1 → 10)
Rhythm Doctor · assistChargeValue reduced (60 → 50)
Rockman · 📢 Reduced size of detection box. · Damage reduced (18 → 17)
Welltaro · Hitstop reduced (20 → 15) · Startup increased by 6 frames.
Note: Changes with a 📢 in front resulted from suggestions by our community!
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