Mappable Menu Controls, CPU Recovery Improvements, Input Delay and Bug Fixes!
** Highlights **
Menu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
** General **
Gameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
Enemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
**Mac ** · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
** Online **
Bug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.
** Menus **
Controls · Advanced Controls - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.
** Playable Characters **
General · Hurtboxes - Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.
CommanderVideo · Down Throw - 📢Extended hitbox’s vertical range.
The Watcher · Down Throw - 📢Added a second hitbox with extended vertical range.
Welltaro · Down Throw - 📢Extended hitbox’s vertical range.
** Assists **
Mustache Girl · Time Stop Zone - No longer travels with moving platforms.
** Custom Content **
Quality of Life Improvements · Manifest Loading - 📢It is no longer necessary for a fra file's resourceId from its manifest to match its output file name in order to be read by the game.
Note: Changes with a 📢 in front resulted from suggestions by our community!
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.