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Mappable Menu Controls, CPU Recovery Improvements, Input Delay and Bug Fixes!

** Highlights **

Menu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special.     - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks

** General **

Gameplay · Bug Fixes     - 📢Improved protections against characters grabbing through structures.     - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.

Enemy CPU Improvements · Recovery Pathing     - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage.     - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there.     - CPUs will get caught in a repeating jump loop on offstage platforms less often.

**Mac ** · Hidden Files     - Fixed issue with dot underscore fra files being loaded as if they were real content files.

** Online **

Bug Fixes · Input Delay     - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors     - Fixed a visual quirk caused by the match ending prior to the match start doors opening.

** Menus **

Controls · Advanced Controls     - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial.     - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.

** Playable Characters **

General · Hurtboxes     - Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.

CommanderVideo · Down Throw     - 📢Extended hitbox’s vertical range.

The Watcher · Down Throw     - 📢Added a second hitbox with extended vertical range.

Welltaro · Down Throw     - 📢Extended hitbox’s vertical range.

** Assists **

Mustache Girl · Time Stop Zone     - No longer travels with moving platforms.

** Custom Content **

Quality of Life Improvements · Manifest Loading     - 📢It is no longer necessary for a fra file's resourceId from its manifest to match its output file name in order to be read by the game.

Note: Changes with a 📢 in front resulted from suggestions by our community!

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