EA Update v0.7.3 - NEW ASSIST: Lady Luck!
Highlights
Lady Luck joins the assist roster! · Lady Luck throws one of six dice on each use, each with their own unique art and mechanics.
General
Gameplay · Input buffer logic rewritten to be more optimized and improve stability. · Fixed bug that prevented jumps from being restored when you are hit out of a tech. · 📢Crash bounce camera shake intensity halved.
CPU · CPUs no longer randomly wavedash.
Menus
Bug Fixes · Mouse being caught in windowed mode - Fixed additional scenarios where the mouse would become trapped in the application while in windowed mode.
Online
Rollback Optimization · Significantly reduced the number of memory allocations during rollbacks by re-using the same block of memory for a wider variety of variable types with the goal to decrease memory fragmentation.
Playable Characters
General · Crash Attacks - Reversible angle is now off and removed angle hitboxstats updates. - This should better handle situations where you get hit by the inside of a hitbox (so it doesn't look like you fly off the wrong way).
Orcane · Hurt Light High - Fixed missing pixel. · Forward Tilt - Fixed missing pixel.
Ultra Fishbunjin 3000 · General - Hurtboxes tightened on parry.
The Watcher · General - Hurtboxes tightened on crash attack. · Divinity - 📢Fixed bug that prevented buffering into divinity specials. - 📢Fixed bug that caused divinity neutral special to heal the player. · Side Special - 📢Fixed bug that allowed you to flip your direction during calm side special if you teleported off of a ledge.
Welltaro · Emote - 📢Fixed missing pixels on the pixel art.
Assists
Ape - 📢Fixed missing pixels on the pixel art.
Kragg - Pillar can no longer be destroyed while rising.
**Lady Luck ** - Added to the game!
Stages
General · Characters are now far less likely to squeeze between overlapping terrain points. · Fixed bug that caused slideoff to sometimes inappropriately disable at the top of slopes.
Pepperpain · Normalized right side of camera box with the left side.
Custom Content
Bug Fixes · Fixed bug where updating string-based stats of any kind to null would have no effect.
Character Template v0.2.5
https://github.com/Fraymakers/character-template/releases/tag/0.2.5
characterStats.hx · Updated with bury visual parameters. - buryAnimation - Defines the animation your character displays when buried. Defaults to "hurt_thrown". - buryFrame - Defines the frame of the animation you’ve specified to display when buried. Defaults to 13. - buryOffsetY - Allows you to nudge the specific frame vertically to allow it to better fit the bury state. Defaults to 0.
Down Strong · Now buries enemies. - buryType - Defines whether a move will bury or not. You can choose between buryType.BURY (buries grounded enemies), buryType.PLUNGE (buries airborne enemies who touch the ground after being hit), and buryType.NONE (the default). - buryTimeBase - Defines the baseline amount of time in frames the buried enemy is, well, buried. Defaults to 0. - buryTimeScaling - Multiplies the buryTimeBase relative to the enemy’s damage converted to frames. Defaults to 1.0.
Fraymakers Api Types Plugin v0.3.6
https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.6
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