Back on the Slopes: The New WRS2 Update Is Here!
Things have been rather quiet around Winter Resort Simulator 2 over the past few months – maybe even a bit too quiet. Many of you have been wondering whether anything was still happening with the game. That’s exactly why we’re here now – to give you an update!
The main reason for the recent silence was the release of SubwaySim 2. Finishing such a large project took a lot out of our team. So we’re even more excited to now return to Winter Resort Simulator 2 with full energy after this intense period.
While we can’t reveal too much about the future of the game just yet, we’re here to deliver something that’s been a long time coming: the official release of Update 16!
At last, the time has come: Update 16 is leaving beta and is now available for all players. Alongside various bug fixes, the update also includes several handy quality-of-life improvements – especially for our modding community.
➡️ Highlights
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Riedkopfbahn now automatically couples/garages when both sections are open and the same spacing is set.
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Riedkopfbahn now starts correctly when both sections are coupled.
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Ski huts operate independently of the time of day.
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Skiers now only despawn shortly before the area closes – meaning evening skiing is finally possible.
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MP Join Screen: Clicking on missing mods now leads to the Steam Workshop.
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A button to prepare all pistes at once.
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Simuverse rebranding.
➡️ Bugfixes & Improvements
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Minimap fix for 1440p resolution,
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Missing switch added to Hexenkessel Berg,
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Direct button to open log.txt in case of loading errors,
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AutoStop gameplay setting now only affects the player’s own vehicle,
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Winch should now tension correctly when joining in MP,
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Fuel price reduced to €1.50,
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Bug fix related to upcoming weather situations,
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Bug fix for SnowGroomer MP synchronisation.
➡️ Modding
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New API function: EntryLaneWaypoint.isNPCApproaching(),
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New API function: ModListener.onObjectDeselected,
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New map option: skiResort.skierUseTerrainOnly for DonChris Ski Hall,
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RWDefaultConstructor now supports carrierWeight for more realistic sag,
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Event RWControl:onSoundTriggered() now also includes the CarrierId.
We hope you enjoy the update! And if you thought things might quiet down now... you might be in for a surprise. ;)
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