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Update 6 released!

We have just released Update 6!

These are the highlights:

  • Multiplayer Management Screen for game hosts in the ESC menu
  • Salisjochbahn now has a B spacing!
  • Added a progress bar for MP game uploads!
  • Fixed issues with MP map upload for players with slow internet connection!
  • Bugfixes regarding snow melting on used slopes
  • Added configurable deadzone for Joysticks
  • MP game list now shows the map name of every game
  • Fixed rare crash when selling vehicles
  • several bugfixes, and even some more new features!

Enjoy the update!

1 / 1 · 100%

Here's the detailled changelog:

General:

  • Gameplay Settings now splitted into categories for better overview
  • Added configurable deadzone for joysticks
  • Fixed missing traffic vehicles after going back to main menu
  • Fixed localisation of error message when no connection to a MP game could be established
  • Fixed lost guests when reloading savegames
  • Fixed issues with molten snow on used slopes
  • Fixed crash after remapping a controls key, then leaving the menu, then opening and leaving again without setting the key another time
  • Added map upload progress bar

Ropeways:

  • Salisjochbahn now has a B spacing (without the middle track)! Spacing switches are located in both stations
  • All spacing switches of ropeways are automatically adjusted whenever spacing is adjusted, and ambiguous switch positions are now fixed
  • Fixed sound of ropeway control fan when turning ropeway control off (was not disabled correctly before)

Multiplayer:

  • Added Multiplayer Management Screen (available for the host in the ESC menu) --> features include kicking, allowing (auto-accept) and banning of players --> You can also change the game name and player limit of an open game now!
  • The MP game list screen now also shows the name of the map which you'll be joining
  • Improved ban system

Vehicles:

  • Fixed missing motor sound when engine is running while joining a MP game
  • Pistenbully / Prinoth rope winch will no longer detach when loading a savegame
  • Fixed rare crash when selling vehicles with delivery packages in them
  • Vattenmask can now be sold by clicking the back part as well

Modding:

  • Fixed onGUI of entities being called twice per frame in SP
  • Minor refinements in ropeway-related backend code
  • Minor refinements in vehicle-related code
  • Improved error message when streamReadBit() runs against buffer limit
  • Changed arguments of RWControl:setNetworkSwitchCallback(switchId, buttonName, callback) - buttonName has now been added
  • Added some events for ropeway control extension scripts (Added onReset, readResync, writeResync, readUpdate, writeUpdate, writeUpdateStation, readUpdateStation and onStartMoving)
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