Ludicrous Edition v1.1
...H.U.N.T Transmission April 12, 2024...
A new version of Rise of the Triad has been deployed!
The long awaited*** v1.1***
Featuring...
CROSS PLATFORM MULTIPLAYER
INCLUDING STEAM + GOG CROSSOVER LOBBIES WITH TEXT CHAT
THE FINAL CUT BETA CHARACTER (Hi Gianni)
LEVEL STATS (Kills/Secrets) ON THE MAP SCREEN
***A LEVEL EDITOR JUKEBOX 🎶 ***
DIRECT LAN CONNECTIONS FOR STEAM AND GOG
AN OPTION FOR AUTO WEAPON PICKUP
***PLUS TONS OF FIXES AND SOME MUCH NEEDED CHANGES!
THAT'S ALL WE HAVE TO REPORT.
NOW GET BACK IN THERE AND STOP THOSE OSCURIDOS!***
And yes we're very aware that the 30th anniversary of ROTT is coming up and that we've promised you a collector's edition. Patience, please. ːLoreleiː
Full Patch Notes:
Added
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Cross-platform multiplayer.
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Added the final alternate actor, the lightning guard.
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A new setting that allows players to prevent automatically switching weapons on pickup.
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Text chat button has been added to multiplayer menus.
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Level statistics: such as kill and secret counts, have been added to the map screen.
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(PC) Added support for connection to a LAN address from the interface.
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(PC) Level editor now has a music jukebox.
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(PC) Lobby invitations can now be sent to friends from the main lobby screen.
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(PC) Add confirmation for starting a COMM-BAT game while playing single-player.
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(PC) Added support for
-fileparameter for loading custom KPF files. -
Old
-fileparameter has been changed to-file0. -
(PC) A new network stats option has been added to the options menu.
Changed
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Fonts now have slashed 0's to make them easier to read.
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Online timeout has been adjusted to 20 seconds.
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Better default sound settings that are less ear-splitting.
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(PC) Scanning for lobbies now tells you what is going on with the scan - if it's still scanning or if it's complete.
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(Switch, Sony) Significant performance improvements when looking at floor or ceiling textures.
Fixed
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Various rendering glitches that were noticed at higher resolutions have been fixed.
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Significant improvements to online lobbies have been made, making connections more reliable.
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Numerous shortcomings with the netcode have been addressed, especially in instances of low bandwidth.
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It is no longer possible to get stuck in the game upon connection to a server that shuts down during level load.
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Booting into the editor now no longer has messed-up camera controls.
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Platform icon is no longer stretched in the scoreboard.
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Killing Big John with a flamewall or god ball no longer softlocks the game.
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Many instances of menu stack corruption have been addressed, solving various softlocks.
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Title screen has many fewer missing pixels at the bottom of each column of pixels.
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Rumble no longer persists between levels.
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Default music tracks no longer cause excess CPU usage.
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Disabling freelook now snaps the view to the horizon.
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Using the "No target" cheat code during the oscuro battle no longer crashes the game.
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HUD Preview is now properly cleared when the menu is exited via unconventional means.
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(Consoles) Default binds are now no longer merged with user-provided binds.
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(Sony) Music no longer stops playing in instances where it incorrectly stopped.
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(Switch) Going from docked to handheld mode no longer prevents controllers from being used.
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(PC) Rumble now properly works in online games.
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(PC) Invitations to join a game can now be accepted in more places.
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(PC) Joining from an invite no longer potentially causes a hang.
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(PC) Old lobbies are now cleared when lobbies are re-scanned.
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(PC) Level editor verification has undergone several improvements.
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(PC) Invalid screen sizes no longer cause the game to refuse to launch.
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(PC) Custom gravity no longer carries over from multiplayer games.
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(PC) Disconnections have been made more reliable and are less likely to freeze up controls.
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(PC) Online lobbies are now a little more helpful in telling the user why the lobby died.
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(PC) Prevent the scoreboard from being stuck in an enabled state between matches.
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(PC) Various lightning levels should now work in COMM-BAT mode.
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(PC) Instances where player color and character could be switched in the menu without taking effect ingame have been addressed.
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(PC) Items that spawn in midair are now properly respawned at their correct Z height.
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(PC) Voice chat options no longer show up in a LAN lobby.
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(PC) Violence is now always forced to HIGH in a lobby, for consistency.
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(PC) Returning to the lobby in the middle of a game no longer has the potential to crash the server.
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(PC) Shooting another player point-blank will now always hit them.
https://store.steampowered.com/app/1421490/Rise_of_the_Triad_Ludicrous_Edition/
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