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Minor Update - 09-16-2026

[ General ]

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.

  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)

  • Slightly reduced comeback bounties in general (this is in addition to the above change)

  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)

  • Guardian bounty increased by 10%

  • Walker bounty increased by 5%

  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)

  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)

  • Using parry now pauses reloading

  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot

  • Getting stunned now pauses your reload rather than restarting it

  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m

  • Breakables in the underground tunnels respawn rate increased from 3m to 5m

  • All move slow values reduced by ~20% globally

  • All ground dash slows reduced by ~10% globally

  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

[ Items ]

  • Weakening Headshot: Bullet Resist Reduction reduced from -13% to -12%

  • Hollow Point: Bullet Resist Reduction increased from 9% to 10%

  • Toxic Bullets: Spirit scaling increased from 0.005% to 0.006%

  • Shadow Weave: Now builds from Sprint Boots

  • Shadow Weave: Sprint speed increased from 1.5 to 2

  • Shadow Weave: Cooldown reduced from 45s to 37s

  • Cultist Sacrifice: Bounty reduced from 180% to 170%

  • Ballistic Enchantment: Duration increased from 14s to 20s

  • Spiritual Overflow: Buildup is 35% slower

  • Spiritual Overflow: Spirit Power on proc reduced from 40 to 30

  • Spiritual Overflow: Fire Rate reduced from 30% to 25%

  • Restorative Locket: Heal per boon reduced from 0.5 to 0.45

  • Restorative Locket: Stack range reduced from 35m to 32m

  • Trophy Collector: Souls per minute reduced from 18 to 16

  • Veil Walker: No longer builds from Sprint Boots

  • Veil Walker: No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)

  • Veil Walker: Movement speed bonus is now removed when the invisibility is removed

  • Veil Walker: Spirit Power reduced from 10 to 6

  • Fortitude: Max Health regen increased from 2% to 2.25%

  • Lifestrike: Heal on Melee hit increased from 100+1.5 to 120+1.75

  • Lifestrike: Melee hit heal increased from 30% to 35%

  • Leech: Bullet and Spirit Lifesteal increased from 25% to 28%

  • Plated Armor: Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

  • Diviner's Kevlar: Now grants +10% Ultimate Ability Cooldown Reduction

  • Golden Goose Egg: Damage Penalty increased from -10% to -15%

  • Golden Goose Egg: Stored souls now count towards net worth (affects comeback reward calculations)

  • Golden Goose Egg: Souls per minute reduced from 90 to 80

  • Slowing Hex: Cooldown increased from 27s to 29s

  • Radiant Regeneration: Healing on Ability Cast per boon scaling reduced from 2 to 1.7

  • Tankbuster: Current Health Bonus damage reduced from 8% to 7.5%

  • Decay: DPS reduced by 25%

  • Decay: Duration increased by 20%

  • Mercurial Magnum: Base bullet damage scaling reduced from 0.49 to 0.38

  • Mercurial Magnum: Base bullet damage reduced from 25% to 20%

  • Focus Lens: Damage increased from 30% to 35%

  • Focus Lens: Cast range increased from 20m to 25m

[ Heroes ]

  • Abrams: Infernal Resilience T3 increased from +8% to +9%

  • Abrams: Seismic Impact T3 reduced from 6s Unstoppable to 5s

  • Celeste: Stamina cooldown increased from 5 to 5.3

  • Celeste: Light Eater spirit lifesteal reduced from 20% to 18%

  • Celeste: Light Eater T3 decreased from +25 to +22

  • Celeste: Dazzling Trick cooldown increased from 34s to 38s

  • Celeste: Radiant Daggers T2 reduced from +80 to +70

  • Celeste: Shining Wonder radius reduced from 16.5m to 15.5m

  • Celeste: Shining Wonder T3 Max Bounces reduced from +8 to +6

  • Graves: Health per boon increased from 33 to 35

  • Haze: Fixation headshot stack count increased from +2 to +3

  • Haze: Fixation T3 weapon scaling increased from 0.0003 to 0.00035

  • Holliday: Health per boon increased from 41 to 43

  • Holliday: Crackshot T2 now also applies -6% Bullet Resistance for 5s

  • Holliday: Lasso duration extention by Bounce Pad increased from +1s to +1.25s

  • Ivy: Stone Form radius reduced from 6m to 5.75m

  • Ivy: Stone Form T1 max health heal reduced from 7% to 6%

  • Kelvin: Frozen Shelter base ability health regen now scales with spirit power (0.2)

  • Lady Geist: Life Drain T3 spirit scaling increased from +0.3 to +0.45

  • Lady Geist: Essence Bomb T3 damage increased from 26% to 30%

  • Lash: Gun falloff range reduced from 18m->54m to 16m->48m

  • Lash: Ground Strike T3 spirit scaling increased from +0.03 to +0.04

  • Lash: Ground Strike T3 damage per meter scaling increased from 110% to 120%

  • Lash: Grapple T2 Weapon Damage buff duration reduced from 10s to 6s

  • Lash: Flog heal reduced from 50% to 40%

  • Lash: Flog angle increased from 38 to 40

  • Lash: Flog T3 reduced from +40 degrees angle to +25

  • Lash: Flog T3 reduced from +20% heal to +15%

  • Paige: Heavy Melee spirit scaling increased from 0.3 to 0.45

  • Paige: Captivating Read T1 increased from -11s Cooldown to -14s

  • Paige: Captivating Read T3 increased from +1m to +2m

  • Paige: Fixed some collision issues with Rallying Charge

  • Paradox: Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)

  • Paradox: Kinetic Carbine min damage multiplier no longer gets increased by the T3

  • Rem: Fixed a bug where multiple helpers could be sent to follow a single player for no effect

  • Rem: Lil Helpers now have a target UI when instant cast mode is selected

  • Shiv: Alt fire base damage increased by 4%

  • Shiv: Alt fire damage per boon increased from +0.2 to +0.24

  • Shiv: Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

  • Silver: Health per boon increased from 28 to 31

  • Silver: Sprint speed increased from 1.5 to 2.5

  • Silver: Dashes and light melee's no longer pause your gun's cycle time

  • Silver: Boot Kick can only target heroes and objectives now

  • Silver: Entangling Bola can only target heroes now

  • Silver: Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

  • Venator: Ira Domini now works with Ricochet, all the shots will bounce

  • Venator: Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

  • Viscous: Alt fire damage growth reduced by 10%

  • Viscous: Splatter detonation cooldown reduced from 0.15 to 0.12

  • Viscous: Splatter T1 reduced from +2m to +1.5m

  • Viscous: The Cube cast range reduced from 26m to 20m

  • Viscous: Puddle Punch cooldown increased from 21s to 24s

  • Viscous: Goo Ball T3 now also increases spirit scaling by 0.2

  • Vyper: Slither T3 barrier duration reduced from 5s to 4s

  • Vyper: Petrifying Bola cooldown increased from 105s to 115s

  • Warden: Bullet damage per boon reduced from 0.28 to 0.25

  • Warden: Fire Rate spirit scaling reduced from 0.25 to 0.21

  • Warden: Alchemical Flask projectile range and speed reduced by 30%

  • Warden: Willpower T3 spirit scaling reduced from +2.7 to +2.1

  • Warden: Willpower T3 debuff resistance reduced from 40% to 30%

  • Wraith: Card Trick heart heal reduced from 75 to 60

  • Wraith: Card Trick heart heal spirit scaling reduced from 0.75 to 0.5

  • Wraith: Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%

  • Wraith: Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%

  • Wraith: Card Trick T3 Clubs slow from +20% to +15%

  • Wraith: Fixed Project Mind getting caught on edges/corners when aiming past it

  • Wraith: Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

  • Yamato: Crimson Slash T3 now also increases the heal spirit scaling by +0.4

  • Yamato: Flying Slash light melee scaling increased from 1.0 to 1.2

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