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Minor Update - 10-14-2026

  • Radiant Regeneration: Spirit scaling reduced from 0.04 to 0.035

  • Baba: Spirit Resistance scaling reduced from 0.12 to 0.1

  • Baba: Now has -7% Base Bullet Resistance

  • Baba: Threadsap - Spirit reduction on enemies now ends when Baba dies

  • Baba: Threadsap - Cooldown increased from 26s to 28s

  • Baba: Granny Long Legs - Cooldown increased from 30s to 32s

  • Baba: Granny Long Legs - Repeat light melees while airborne now have diminishing forward momentum

  • Baba: Granny Long Legs - Light melee upward launch reduced (looking up no longer lifts her as high)

  • Baba: Granny Long Legs - Heavy melee ground pound no longer gains horizontal speed when landing on slopes

  • Baba: Baba's Brew - Barrier scaling reduced from 1.2 to 0.7

  • Baba: Baba's Brew - Barrier reduced from 100 to 90

  • Baba: Baba's Brew - Cooldown increased from 25s to 27s (moved to T2)

  • Street Brawl: Baba Threadsap duration lasts 35% less

  • Deadman Danny: Health regen increased from 2.5 to 3.25

  • Deadman Danny: Base health increased from 680 to 730

  • Deadman Danny: Gun - Base bullet damage for uncharged shots from 12 to 15 and charged shots from 44 to 48

  • Deadman Danny: Chimera Mk1 - Cooldown boon scaling increased from -0.25 to -0.45

  • Deadman Danny: Chimera Mk1 - Heal on hit spirit scaling increased from 1 to 2

  • Deadman Danny: Chimera Mk1 weapon scaling increased from 1.15 to 1.4

  • Deadman Danny: Strix Salvo - Cooldown from 30s to 25s

  • Deadman Danny: Strix Salvo - Damage spirit scaling from 0.9 to 1.1

  • Deadman Danny: Strix Salvo - T2 increased from "+20 damage / +35 mark damage" to "+30 damage / +45 mark damage"

  • Deadman Danny: Strix Salvo - T3 increased from +0.2 spirit scaling to +0.35

  • Deadman Danny: Close the Deal - 1AP increased from +50 to +90

  • Deadman Danny: Chimera Mk1 - Slow effectiveness in air reduced by 15%

  • Deadman Danny: Rocket Jumping - Self damage from 6.5% max HP to 5% and is now spirit damage

  • Deadman Danny: Close The Deal - Bonus damage to under half health targets increased from +50% to +75%

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