Patch v1.06
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Fixed up the save flow so that the game will still save everything else properly in the case that there's a broken object.
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Found the bug causing floating dog dens and sometimes breaking save files. If a tree grew in such a way that it clipped with certain bounding boxes (namely dens, but this could also happen for things like food dispensers), when the save file next loaded the game would try to resolve this by moving the other object to a "valid" location. This could result in these objects floating. In the case the game couldn't find a valid location, it would just delete them, causing references to go missing. This code was intended to run for free placed objects like food or toys or dogs, but should never have been running against placed objects, as they have different rules. After this patch this issue should no longer re-occur and any files affected by this issue should no longer be broken.
I've started to look into the memory issue this morning, but it's a larger change and I wanted to get this stuff submitted as a separate patch since it's breaking saves for some folks and was an easy fix.
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