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Игры по онлайну и скины по объёму продаж

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Меню

Patch v1.16

I was going to wait a few days before patching again, but the first bug in this list looked like a big enough issue that I wanted to get it fixed as quickly as I could.

Bugfixes:

  • v1.14 introduced a new bug with saving dogs. It shouldn't have ever actually messed them up, but there were situations (particularly going back and forth to the breeding center) that could cause certain aspects of a dog's save data to keep regressing. If you were having recent issues with your dogs living way longer than they should, not marking themselves ready for pupation, not laying capsules/eggs, or switching rooms after a travel, this was likely the reason. If you spent long chunks of unbroken time in the pens then it probably didn't affect you, but regardless it should now be fixed!

  • Fixed a display issue where elements from the dog's age progress bar in the mutation screen would desync and fly around the screen.

  • Memorializing a dog core will now move other nearby dogs out of the way before placing itself.

  • Fixed colliders on a few dividers (specifically the Rail Dividers) that were not properly blocking dog line of sight, causing dogs to think they could walk through them.

  • If a sleeping dog gets grabbed by another dog and doesn't wake up, it will no longer continue to sleep with its eyes open.

  • The Simulated Carpet will now properly un-assign its ceiling material when switched out.

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