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Игры по онлайну и скины по объёму продаж

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Update 9

1 / 1 · 100%

Fixed incorrect calculation of reload speed decreasing Fixed display of mech protection layer in other rooms Added and improved the display of the permeability of the mechs. Added components that affect the permeability of the bellows. Added research, these components. Added modifier to the rate of heat removal from mech Added heat storage component. Reduces the influence of ambient temperature. Added heat storage research. The armor component now grants more armor and adds weight. Added research drone repair. Changed the way death ray damage is dealt Added a component that increases the strength of the mech. Added a study for this component. New mechs: (4x)=number of guns

  • "Triangular" (4x)

  • "Tentacle" (6x)

  • "Quadro" (8x)

Improved battle with the giant:

  • Updated giant textures

  • Death animation (falls apart and monsters crawl out of it)

  • The swarm is now crawling around the giant during the regeneration phase.

  • Destroying a giant now removes it from the global map before the end of the mission.

  • Mechs must leave the mission to complete it.

  • Increased the firing rate of the giant

  • Increased the health of snakes emerging from destroyed legs by half

Reduced the number of resources on the map Fixed bug with way assignment after canceling a manual order Removed the delay in issuing some orders Improved camera moving at the edge of the map Fixed incorrect position determination when canceling a manual order while escaping from the map. Decreased the color brightness of the pilots' phrases Reduced the frequency of pilots' phrases Added dark layer on the top panel during combat Removed unnecessary information from the book Added death animation to flower Added animation of death to big beetle Fixed slider for mech module aux menu Fixed resources spawning in walls Added missing description for some research Fixed incorrect display of new mech research icons Fixed bug with infinite artillery shells Added time acceleration in normal battles when there is no firing.

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