Update 29
Added icon about the type of weapon damage in the lower-left corner Changed starting list of weapons Fixed bug with the regeneration of monsters during a pause Fixed bug with the disappearance of some projectiles during a pause Fixed bug with not saving of mechs' names Fixed crash after selecting new reactor modules Fixed crash with replacing the reactor module in the construction table Reduced the chance of spawning Lurkers Fixed bug with endless combat in case of devouring all mechs by lurkers Fixed bug with a not working pause in the case of devouring one of the mechs Fixed bug with the constant display of the component menu of the new reactor Fixed a bug with incorrect display of components in the order menu Fixed pilots' talks while pausing Changed characteristics of motors Changed the script for finding the nearest mech for enemy Changed parameters and timings for the appearance of monsters on the map Added counting the number of weapon types before the battle and spending resources for ammunition. Adapted research type icons Improved enemy's dome check when launching artillery Changed the rules of the spawning monsters on the map Added armor regeneration to a giant monster Added limb regeneration to a giant monster Added highlighting of dangerous cells on the map Improved the display of special maps Added blinking map frame Removed dark noise shader. (should improve optimal GPU usage) Added information about the maximum temperature to the mechs' cards Cave maps now give twice more resources Added a label about the optimal resolution Damage now have an influence on the size of the projectile
Old saves may not work.
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