Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update 31

1 / 1 · 100%

Saves may not work correctly.

(cur week) Added two new music tracks. Balanced sound of music. Projectile damage for white weapons is now dependent on projectile speed, rather than flight time White weapon projectile speed now decreases over time The evasion order has been changed. The pilot will now try to walk left/right to dodge. Added a timer for evasion. If it takes a long time, the pilot tries to get back on line. Added defeat/victory/retreat sounds Added zoom in/out with the mouse wheel Hazard icons are pinned to the third layer of the map Added visual filter for combat where walls are visible Updated visual filters for the battle map Added clearing memory from textures after a battle Added saving weapon special upgrade to analog buffer Fixed the work of a nuclear missile Fixed a bug with the transition to the third map in the maze (2217) Fixed bug with out-of-bounds pilot experience (probably) Changed pilot level display Fixed the movement of yellow cells along with the city when shifting the map to the left Fixed the immobility of infected cells when the map is shifted Fixed movement of the nuclear strike point along with the map Fixed destruction of a giant with a nuclear bomb Fixed removing the infection from the map after the explosion of a nuclear bomb Removed the lurker monster. (feelsbadman) Reduced the radius for the generating of resource piles on the map Removed armor decreasing by enemy turrets Monster projectiles are more visible now Increased the weight of all weapons by 10% Reduced the movement speed of the sandcastle Reduced the rate of fire of railguns Rebalanced most of the guns Reduced the effect of weapon damage on projectile size Reduced the trigger time for removing tentacles with melee combat Added a message about low fps and possible use of the integrated video card Reduced the number of resources picked up Increased the number of resources in the maze. More resources are now spawning near the center of the maze. Added ammo animation for weapon test screen Fixed a bug with closed hangars after ordering a rocket Fixed using artillery in the maze Added range limit to enemy turrets Reworked energy shield

  • Energy shield now protects from the snakehead

  • Energy shield now protects from the frog boss

  • The mechanic of shield restoration has been changed. Now the more health the shield has, the faster it regenerates

  • The cost of the energy shield is now on the number of mech modules

Fixed dodging of mechs from the beam. Enlarged the window for transferring mech from the hangar to the engineering room (50px) Fixed bug with the ability to launch nukes when you don't have it Fixed bug with infinite energy build-up by wires

(prev week) Added module removal via shift Reduced the rate of stress removing Improved display of stats of pilots on cockpits in battle Removed waste of resources when installing special weapon modules Special weapon modules are now doubling the cost of weapon ammo when sending mech Fixed display of the variable heat from shot Removed repeated playback of phrases if the previous order was the same Fixed crash when switching from one map to another in the maze Fixed reset of mech names after loading Slightly corrected the locations of points A and B on city maps Reduced the rate of expenditure of ammo for firearms Increased the spent rate of flamethrower ammo Reduced reload speed of flamethrower Increased the health of the snake miniboss Increased the amount of additional power supply from electrical circuits Updated prices for mechs. Fixed display of values ​​in weight layer Moved the research of the castle to the end of the mech research tree Added influence of Dist on the temperature of the third reactor. Now a low distance gives a lot of energy, but reduces the heating window and vice versa. Increased the cost of the castle Fixed crash after picking up the third reactor from the construction table right after game load Inverted the use of the shift key when painting. Now shift only changes the value by one Slightly increased laser damage Laser armor reduction is now tied to its damage Decreased the force of directing the tornado towards the center of the screen Added a designation about the number of occupied mech slots Added reset progress when enabling or disabling retreat order Fixed incorrect numbering of additional reactor slots Reworked the enemy base beam.

  • The beam now slows down much less

  • The beam ignores armor and always deals damage

  • Reduced damage to individual mech systems

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения