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Игры по онлайну и скины по объёму продаж

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Update 32

1 / 1 · 100%

Old saves may not work. Use oneversionback branch to continue your playthrough.

Added new winning animation instead of the old simple message. (still need to add some stuff to it) Removed missile evasion order Decreased started number of monsters Increased AI timer to reach the far mechs Slightly increased the flight time of the white type of shells Added save and load textures from disk for battle Fixed incorrect loading of maps in the maze Added small optimization of rendering the swarm Increased the camera's moving area Mechs will no longer be instantly slowed down when the hull is penetrated Increased the effect of slowing down on mech armor reduction Increased the minimum speed of the mechs Reduced the idle time of the mechs Melee weapon attack speed increased Improved evasion mechanic from swarms attacks Added an additional weekly rotation of special monsters as mandatory enemies after day 40 Increased the time required to obtain new reactors and components for them Changed the mechanic of fire damage. Damage is now divided by the target's armor. Changed values ​​for calculating the damage of laser weapons Upgrade lasers (x2 starting damage) Added ricochet x5 for tesla cannon with shards module Reduced the number of turrets on maps Added blinking for reporting days in components Slowed down the tornado Added indication of reactor overheating from shots Improved code for finding closest mech for snake boss Fixed a bug with editing the names of several mechs at the same time Fixed negative projectile velocity underwater Added description of characteristics change in the pilot's menu Added 6 more types of maps for each area. (60 new cards) Added anchor the map's terrain to its cell Added terrain preview Added an icon/explanation about the waste of personnel to send the mech Increased the cost of personnel to replace modules Added weapon type icons to the component menu Added smooth camera resizing Added clarification on how to remove the sign at the end of the day Fixed saving a limited number of bosses Improved the display of missiles and charges for nuclear strikes Fixed incorrect display of temperature in the opened mech card Fixed a bug with choosing a cell for a nuclear strike in the city line Added the opening of new cells near the city for battle Added a choice of preferred target to AI mechs if there is no enemy at close range. Added ability to choose preferred targets for AI before the battle Fixed a bug with the ability to constantly improve the area above its limit

Forgot to add discord link https://discord.gg/ee2YbjWmQS

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