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Игры по онлайну и скины по объёму продаж

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Update 38

1 / 1 · 100%

Highly recommend starting a new game.

Added a range of sight limit for enemy turret priority Added limited effect of stability loss on evasion (max 50%) Added individual stats for turrets Increased self-defense priority radius Increased the impact of full stability on mech speed Increased health of all turrets Reduced the possible number of enemy turrets at the beginning of the game Removed the spawning of monsters on distant spawners behind the walls Added highlighting of pilot list sorting buttons Added grappler/tentacle_turret stun after severing tentacles by a melee weapon Limited all mech resistances to 95% Reduced firing range of crabs that shoot bullets Added configurable fire range limit to weapon menu The progression of the number of monsters has been changed to geometric. The maximum remains the same. The white bar above mechs in battle now only displays a percent of mech stability Increased stability regeneration per percentage lack Loss of stability now fully affects the percentage of effective passive armor Added a maximum limit of 45 degrees to start shooting at a target. Now mechs less lose their ammo. increased the health of the monster "bull". The medium one that eats mechs Reduced damage of the standard swarm by one Added one assembled mech at the start of the game Improved mech rotation code when targeting Increased by 5 times the damage from the self-destruct bomb

Updated art for several weapons Improved display of some monsters and their limbs Added melee icon to mech card Added constant wall highlighting

Added description near the A and B points in the first mission Improved several texts in the tutorial book and popouts Added a more detailed description of mech controls to the tutorial

Fixed appearing a lot of snakes on the second map after killing the Giant. Fixed non-restoring stability bug Fixed display of additional enemies when selecting a mission below the equator Fixed display of recommended resistances when choosing a mission Optimized tornado rendering Improved overall optimization Minor optimization of base enemy hordes Fixed obscuring goals on different layers on the global map Fixed display of the reactor when painting mech Fixed a bug in issuing individual orders before issuing general at the beginning of the missions

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