Update 37
Highly recommend starting a new save file
Discord server for quick bug reports, complaints, help, and suggestions https://discord.gg/u7HxQsvs
Changes: Spawners are no longer create a swarm due to the mech getting too close Added new ability to spawners. At half health, it grows legs and runs away from the closest mech. Doubled the reload time of all mechs. Changed the characteristics and cost of cockpits Small changes to the rendering of shells of the white weapon type Increased grappler attack range Increased the health of all monsters of the third type Added display additional information about stability in the mech weight layer Added one overall formula for resistance from grapplers, rammers, frogs, and tornadoes Changed dependence of the impact resistance on the percentage of stability Changed an additional resistance to impact to the weight of the mech Removed damage resistance to rocks and rammers Added dependency of stability on free weight percentage Increased weight influence on evade chance Decreased the rate of oxygen loss in damaged cockpit underwater Increased the amount of damage that goes to the pilot if the cockpit is damaged Added pilot stats reduction at full stress bar Added dependence number of resource worms on the number of monster types Added dependence number of turrets on the number of days Reduced the total number of turrets New types of turrets. The type of turrets depends on terrain type and weather.
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Energy (volcanoes and storms)
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Missile (fields)
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Grapplers (swamps and mountains)
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Ballistic (all others)
Added limit to the reload speed buff to 95% Added particle effects for installing modules and connecting power circuits Increased dependency damage on energy for blue weapon type Increased the energy debuff for the weapon module Giants no longer die after attacking the city Reduced giants' damage to the city Added a new special giant worm. The only one on the map. Looking for red swords to eat. Immune to nuclear missiles. Added dependence of the cost of improvement districts on their levels Artillery shells are no longer limited in number. Decreased number of shells coming every day/two. Fire-type projectiles disappear faster underwater Added new ability for the resource worm. After taking damage, sprays eggs with two turrets around it once. Added a percentage boost to the size and regeneration of Energy Shield based on the percentage of free energy. Added energy shield strength display to build menu Increased size of the display reactor system parameter in the card Added a new aux module for the third reactor that increases the number of power circuits Updated characteristics of the third reactor
Fixed calculation of the cost of ammunition in the fourth slot Fixed incorrect determination of the slot number when a slot is skipped Fixed missing pause for enemy artillery Fixed missing pause for timer until next command Fixed an inconsistency in checks when quickly repairing mechs in the hangar, leading to a write-off of resources without repair. Fixed a bug with the property of rockets underwater and in a storm, as well as the impact of researching torpedoes. Fixed infinite fire weapon damage with minimal enemy armor Reduced the shell speed of enemy energy attacks
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