Update 41
Increased spread of resources near the center in labyrinths Added reload animation (fill bar) Added small animation of changing the characteristics of the city Added animation of the weapon testing menu Added typing sound for the intro Added line break sound for the intro Added sound for the city menu button Replaced square rendering to drawing a square sprite for the global map Turned off drawing in the research menu if it is not open (woah) Improved wall drawing algorithm Improved dynamic light rendering algorithm Improved the display of giants on the global map Added a display of the last movement direction of giants on the global map Added chance of storm effect on the desert maps Updated all utility icons in the research menu Added display icons of the highest resists of mechs in the components menu Added highlight when hovering over research
Fixed incorrect positioning when returning mechs to a mission after retreating in a maze on a blue cell Removed terrain effects from mazes Fixed fire effects disappearing on pause Removed cars Removed walking sounds Fixed not-saving of some researched weapons in components Fixed maze path selection when returning mechs to a mission Fixed a rare incorrect map creation when entering a labyrinth Fixed crash when leaving labyrinth from not starting exit(probably) Fixed Rammers getting stuck in walls Fixed incorrect text for some modules in component order
Increased firing distance for Soldiers Added size buff for swarm in labyrinths, like in storms Removed mech knockback when stability is completely lost Increased the effect of upgrading the communications district on reload time between orders Added order reload time dependence on the number of selected mechs Increased radius and attack range of the snakehead Increased slow removal speed for the snakehead Updated the closest target search script for mechs. The load on the CPU has slightly increased but it should exclude cases of not choosing available targets, with the nearest enemy behind the wall. Changed the way the old flamethrower works to create fire surfaces New Weapon: Toxic Pulverizer. Creates pairs that last a long time but deal low damage Tentacle now reduces mech's stability and only at 25% starts dragging it The gold giant serpent now creates copies of itself when it devours other giants The speed of all mechs is now almost the same and has increased slightly Old mech speed values now increase stability regeneration speed Decreased passive stability regeneration buff Stability no longer regenerates a second after taking damage Now spawners constantly appear on red cells in the labyrinth Removed the limit on the number of bugs in the maze Added plasma gun research and order option Added toxic weapon research and order option Increased the cost of producing parts for the city Reduced the cooling bonus for extra. cooling module Added a display of HP stages on the walls with a sprite Increased turret damage up to 8 Restricted spawner movement outside the battle room Added stopping spawner movement during the pause Added a clickable button on the battle menu to change the camera control mode Added freezing particles while paused Removed biomass number from cards
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