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Игры по онлайну и скины по объёму продаж

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Update 42

1 / 1 · 100%

Recommended to start a new save. To continue old saves use oneversionback branch.

Fixed missile description in the testing menu Fixed the description for the pilot's repair ability Fixed the description of the first laser study Fixed the error description of installing an unpowered reactor Fixed highlighting of two lists in the reactor menu Fixed being able to use district upgrade when none is selected Fixed the wrong display day of component production in the calendar Fixed incorrect mouse display when returning to the start menu when playing in a window Fixed a bug with extra characters while changing mech name Fixed the appearance of slow zones near the start of the mission Fixed stuck numbers for the end-day results menu Fixed different names for the walking city Improved display of city characteristics Improved the display of shortcuts for quick navigation to research and districts Improved the information content of the task Improved the display of artillery shells Improved mechs AI behavior Improved switch texture Improved tutorial for painting menu Improved reactor placement tutorial description Improved description of nuclear missile research Improved the information content of the menu for launching nuclear missiles Improved highlighting of menus when mouse hovering over a slot Improved weapon placement tutorial description Improved the texture of the construction table Added highlighting of suitable slots for a second after picking up a module Added button exit click animation for tutorials Added blueprint load buttons highlighting Added button highlighting for additional mech menus Slightly increased the distance between the module slots of the first reactor Added clarification about the need to have dismantled reactors to load the mech blueprint Added a tutorial window when opening the city districts screen Added an explanation about the production of resources in the city Snakehead energy shield collision fixed. Now rockets should work inside. Added an explanation about calendar hover icons Removed the display of the direction of giants' movement in the map layers except for the danger layer Changed the sound of chains Added sound when hovering over pilots in pilots menu Added sound when hovering over mech card in the hangar Added automatic pickup of resources from a basic map after killing a Snakehead (not sure if it works) Added a fusion reactor as loot for a map with a fallen satellite Added small shadow for modules Added small shot particle effects Changed part of the lighting algorithm. Max fps is lower but more stable Minor changes to light texture display settings. Maps have become a little darker. The game beginning menu has been changed. Now the hangar opens first when you start a new save Closed the parameter switching menu until the city is set Added coordinate grid for the global map Added translucent slots for pilots next to mech cards in the hangar Added wires texture between pilot and mechs Removed the count and record of destroyed turrets in the mission results Added a caption about the map legend Added an icon to the map when trying to move a city to an occupied cell Added click sounds for buttons in the hangar in the map layers menu Added a hint about the need to select a pilot skill Added area dependency highlighting in the city menu Added order setting direction highlighting when a radio button is pressed in the components menu Removed copying of the picture when loading the fur scheme The question mark in the exit menu can now turn the tutorial on and off Added change of time to less when clicking on a busy pilot

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