Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Update 44

1 / 1 · 100%

Old saves may work incorrectly.

Changed the reactor system display to the ratio of external and internal temperature resistance Decreased the health of walls that are not connected to other walls by 6 times. Added wall destruction effect Added a flashing effect to the battle card frame Added parallax texture of buildings for the city Replaced text for skipping stats menu with "continue" Added turning off additional mech menus with the right mouse button Added a couple of containers under the Snakehead's dome Added detailed story cards for pilots (RMB on pilot to open) Reduced rolling chance of high stats for new pilots clones Changed the formula for how pilot skills affect shooting accuracy Now pilot skills <100 only worsen the accuracy of weapons up to 8 degrees Prior to this, skills only improved the base accuracy of weapons. Increased the influence of the weapon accuracy parameter in the customization menu Slightly improved minigun accuracy Slightly increased the damage of the first type rocket launcher Updated main menu Added ability to remap keys in the main menu Added ability to reassign move/attack order while paused Increased the amount of information displayed during a pause Added blank panel on lab menu display when there is no lab

New gameplay in the maze

  • The red cell is now an open large room.

  • In the center of this room is a new boss that spawns nests every two seconds.

  • The boss shocks the nests with electricity (just effect for now)

  • The boss is surrounded by a force field and turrets

  • Turrets acquire a random type depending on the number of the cell's column.

  • Boss (red cell) is a huge snake

  • Removed monster spawn from walls

  • Removed random nests spawning around mechs

Added red flashing rectangle for high pilot's stress Added oxygen amount buff from turbine module Doubled oxygen leak rate Improved the display of oxygen loss Added a phrase about oxygen loss Added a display of the time until complete loss of oxygen. Added slightly transparent system wires when the mech is installed Added display of earned pilot experience Improved the display of creatures on the calendar Added display of the name of the terrain when the city is first installed

Optimized particle systems for storm and ocean Fixed duplicated particles when minimizing the game Fixed maze loading error when mechs are idle at starting position Fixed bosses moving error while paused in the maze Fixed display of wires between pilots and mechs (1px) Fixed incorrect display of insufficient resources when trying to start a mission Fixed a random game crash when skipping a day. (Error in pilots array) Fixed bug with extra path grid column Fixed Snakehead's immunity from fire and explosion damage when the dome is active Fixed incorrect tutorial window appearing when clicking the city button in the calendar menu Fixed inability to open the map menu and pilots after going to the districts menu with the battle map selected

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения