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Игры по онлайну и скины по объёму продаж

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Update 50

Added display of bonus enemies on the calendar before 40th day Reduced the maximum amount of damage that mech can take per second from 60 to 6 Added a little force so the swarm would keep its distance from mechs Increased the health of the frog boss by 3 times Changed the underwater missiles research type to passability Reduced monster knockback from rocket explosions by 20% Increased health of the leg parts of the Crab Boss Added missile summon phase for Crab Boss Reduced recoil from ballistic weapons underwater Improved visibility of underwater currents Improved the display of research icons at the end-day stats Increased boss scatter distance from the player at the game start Added color change for temperature indicator on battle cards Added animation for the quick repair menu in the hangar Reduced the size of the double-speed sign Added the ability to rescue destroyed mechs from battle The diehard talent now always saves the pilot if the mech is rescued from the map Removed the chance to save the mech from the map Reduced bonus injuries of the rescued mech Added an algorithm to teleport mechs if they are behind a wall Reduced camera room borders Added additional memory cleanup when changing rooms in the maze Reduced shotgun modifier rate of fire The zone of fire modifier now increases the duration of the area of the fire for the flamethrower AP modifier now increases the projectile life time Reduced armor penetration for fragmentation ammunition Removed recoil from the railgun Increased energy consumption for heavy ballistics and missiles to 5 Reduced centipede's stretch in the maze when spawning Increasing the centipede's base speed by 20% Added random timing modifier for centipede's phases The centipede now can break walls Added a rage phase for both bosses when losing half their HP The Centipede accelerates twice, losing armor. The crab grows tentacles and begins to reflect all projectiles when summoning monsters. Also will grapple mechs with tentacles. The rocket barrage program now increases reload time by 10 times Increased mech hook radius from 3 to 4 cells Reduced the brightness of flashes from gunshots Added flashes for tesla weapons Added a display of damage received when taking damage with a mech (didn't see it work, too many effects) Increased the health of the swarm by 20% Increased differences in swarm movement speed Added speed boost to swarm during enemies attack phase Increased the health bonus to the swarm in infected areas Doubled spawn rate of monsters from spawners Doubled the health and limb regeneration of the crab boss Mech's repair formula has been changed. The pilot skill now affects repair speed instead of the number of points. Decreased speed of damage rise of the SnakeHead's beam Tornadoes now reduce mech's stability based on impact resistance Tornadoes now have a life time Fixed a bug with instant annihilation of monsters by a yellow type of weapon if their armor is reduced below zero Increased number of days to research thin armor plates Added additional module and research (point defense system against missiles)

Fixed being able to click on hangar menu items when the mission start menu is open Fixed not dealing fire damage after hitting a wall for the areas of fire Minor code optimizations for combat Fixed incorrect calculation of reload time when using the rocket barrage without the simultaneous reload program Fixed drawing of holes from explosions Fixed being able to click send mech button from other menus Fixed boss not being destroyed after damaging more than 3 legs Fixed the ability to call the document of the pilot when it's not visible

If your saves are not working correctly or something is bugged, use oneversionback branch. Icons in your components' order may be displayed wrong for items from the old save. It will go away after the component is done

btw here is a discord link for other stuff, news, help, and whatever about the game https://discord.gg/TXJckyg5uD

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