Update 61 (Wolf 359)
Hello! Thank you for playing the game and leaving your feedback.
Here is the changelog:
I:\Interface
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Language mods can use É, Ú, Í, Ó, Á, and Ñ characters that have been added to the game's Latin font
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Mod support has been added to the game but it is very early in development - a short guide.
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Resource counters at the top of the screen will update more quickly than before
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The art for the Castle mech has been given a new look
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See a mech's loadout with additional info by mousing over icons in the mech card not only during battles but also in other menus
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Not sure whether you should click on something during combat? Hover your mouse cursor over on-screen elements to see information pop-ups
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Check your current keybinds by pressing Escape
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Get more information on your city's needs by hovering your mouse cursor over the stats in Hangar > Calendar
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Allow cursor to go to another monitor in fullscreen and restrict the aspect ratio from the new launch menu options (previously you had to manually edit a settings config file)
B:\Balance
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///Buffs
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Railgun spread reduced from 4 degrees to 1 degree, improving the accuracy
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Railgun damage and armor penetration gain from energy has been increased significantly
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Initial projectile speed of railgun has been doubled
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Increased the lifetime of explosive shells by 10%
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Reduced Tentacle mech's weight from 73 to 65
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Reduced Tentacle mech's base reload time from 4 to 1
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Explosive ammunition explosion damage doubled
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The speed limit for projectiles has been removed, which led to low damage and armor penetration when using a mod with increased projectile speed
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Rocket flight duration has been increased by 10% longer
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Kinetic and thermal projectiles will properly damage multiple enemies within the same game tick, which leads to increased damage against clusters of enemies
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Toxin sprayer damage increased from 3 to 4
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Toxin sprayer projectile speed increased from 7 to 9
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Removed gun recoil for all energy-dependent kinetic weapons
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Plasma gun research time reduced from 20 to 14 days
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Plasma gun projectile starting speed has been increased from 5 to 7
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Number of scientists required for Tesla node in Research has been reduced from 100 to 50
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Bjorn cost for a flamethrower has been reduced from 160 to 100
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Flamethrower production time reduced from 3 to 2 days
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Toxin sprayer production time reduced from 4 to 3 days
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Toxin sprayer production cost in Skalaknit has been reduced from 150 to 90
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///Nerfs
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Railgun rate of fire reduced from 200 to 20
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Railgun weight increased from 24 to 40
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Railgun energy consumption increased from 30 to 50
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Railgun base damage and armor penetration has been set to 0
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Railgun rate of fire no longer depends on energy
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Increased Plate mech's reload time from 3 to 4
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Increased Plate mech's weight from 50 to 60
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Reduced Tentacle mech's base ammo amount from 1 to 0.5
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Reduced the knockback effect of explosions on Operarius
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Toxin sprayer spread increased from 5 to 10 degrees, reducing the accuracy
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Plasma gun production time increased from 4 to 5 days
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Plasma gun production cost in Munilon has been increased from 110 to 180
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Research time for Tesla node has been increased from 4 to 8 days
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Railgun production time increased from 3 to 5 days
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Tesla weapon production time increased from 3 to 5 days
E:\Engineering
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Dismantle any items in the production queue to refund resources with the new "Dismantle" button in Production
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Fixed the bug with armor disappearing after loading a punch card onto a mech that already had armor
H:\Hangar
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Resource grinders take note: the number of Brucus encounters available within one day persists across multiple encounters for each map type
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Changed the spawn behavior of red and gold sword icons on the map; they were appearing either too close to the city or to each other, leading to random difficulty spikes at the start
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Reduced District 4's production of artillery shells from 0.5-1-4-9-16 to 0.5-1-3-5-9
C:\Combat
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Depth charge research node added for city artillery - destroy enemies and open passages underwater
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Ovums have been given a tentacle texture that connects them to the ground
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Desert maps will always be affected by storms, similar to map cells affected by the global mega storm
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Storms have been upgraded - all objects caught up in storm-afflicted maps will be moved in the direction of the wind for two seconds with a break of 10 seconds
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Mech AI changed to be less likely to get stuck inside walls
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Walls get tougher the deeper they are within terrain
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Watch your step - volcanic meteorites have doubled in size
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Tundra maps have a snow texture that helps distinguish them visually from others
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Mechs will more often get into an optimal position for long-range shooting after reaching a destination
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Tornado size doubled to make them look more scary
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Both mechs and Operarius will circle inside bigger tornadoes
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Tornadoes will have a 50% chance of disappearing when changing direction, allowing mechs trapped inside to escape
O:\Other_changes
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Changed the weights of monsters in the bestiary to make them more believable
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Various spelling corrections in English localization
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Fixed a crash related to the Orbital Gun map and Fragellum trying to grapple the gun with their tentacles
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The rare error in line 2986 may or may not be fixed; let me know in the discord's #bugs channel if it reappears
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Returning a mech from the Hangar to Engineering should not reset the ammo ratio if the mech has an auxiliary C-RAM module installed
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Boss health will no longer extend outside the display circle in the regular battle screen view
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Fixed exploit with an endless buff for energy weapons: swapping weapon modules with another module will no longer save the temporary wiring settings from the weapon test chamber
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The hospital pipe texture is back; it disappeared due to a bug with cyborg research
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Improved memory and particle clean up after battles
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Fixed huge versions of weapons not receiving the correct increase in weight and energy consumption
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Adjusted the volume of gun sounds and order bark to better hear shots in the distance
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Corrected text on page 12 of the base manual about the type of damage received after blocking an attack with armor
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More tutorial popups have been added to the post-mission window and Calendar
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Fixed a bug with projectiles ignoring targets in front of the mech and teleporting behind them
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Reduced the number of gib spawns from artillery strikes that was affecting performance (this was purely a visual effect)
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Titanus Araneus' long range pull attack has been given a tentacle texture
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
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