Patch
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Tail of Titanus Centipeda should no longer appear on top of your mechs after entering the room from top or bottom in the labyrinth
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Digging deep should become easier with added percentage damage to walls based on their maximum hp.
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Pathfinding changed so mechs will be less likely to turn away when reaching the last wall while digging
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Reduced the width of ballistic projectiles
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Shooting near walls should no longer be an issue
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Fixed a game crash associated with the use of the shrapnel weapon mod
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The picked-up reactor module will be centered on your cursor to avoid problems with its placing
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Colubra laser will gradually destroy walls instead of instant
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Fixed missing text in the eng ini file for the ammunition tooltip in battle. [context] battle_ammo=””
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Added avoiding slowdown zones for AI in x2 time speed up
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