Update 40
The update may be not stable. Tested it a lot for a week, but I'm still not sure, because of the amount and size of code changes. The previous update is in "oneversionback" branch.
Added sound when mouse hovering over main buttons Added sound on mouse movement Added sound when scrolling sliders Added sound when spending resources Added sound when hovering over a module card Added sound for research screen movement Added sound for research screen zoom Added sound "REEE" for unable to select research Added sound to navigation labels in the book
Added labels text to the victory screen Added overall stats display to the defeat screen Added an effect when the reactor overheats in the construction menu Added ability to place marks with the right mouse button on the global map Added description of the mechs stats displayed in battle to the book Added description of additional camera movement to the book Improved the display of the quick repair menu in the hangar (icon) Added mentioning the shield bar from the construction menu to the book Reduced by 20% the time of extra activities of pilots Added mentioning of evasion to the book Reduced the trigger area for moving mechs from the hangar to the assembly room Added slight effect of spitting eggs by a resource caterpillar Added turret highlighting effect Improved visibility of the reloading animation Changed how enemy turret radiuses are displayed Added additional text to the battle screen about mechs are not selected Added effect for a projectile with the pilot's crit bonus Added more specific description of the reactor system modules to the book Moved available cells rendering layer to the background on the global map
Fixed a bug with sounds when the reactor is installed Fixed bug with being able to fire when out of ammo while reloading another weapon Fixed not being able to issue individual orders at the start of a battle during x2 time Fixed walls moving outside the weapon testing room Fixed the inscriptions on the cabin cards in the Russian version Fixed the display of artillery shells in the hangar Fixed medal type change after picking it up
Added different turrets radius to AI mechs for firing priority calculation Added weak armor regeneration (0.01) to almost all enemy creatures Reduced damage to armor with ballistic weapons by 10 times when not penetrating (now 0.01) Increased the chance of taking damage when overheating Removed enemy artillery in the first 5 days Lowered the temperature of the wasteland Slightly Increased the maximum temperature of the first reactor with better modules Reduced the total research time to receive the atom reactor by 8 days. Focused research on its branch will now take 20 days. Increased the time to research the thermonuclear reactor by 8 days. Increased rocket ammo reload time by 4 times Added the ability to save and load mech blueprint Reduced enemy energy projectiles by 25% Increased the mechs shield regeneration rate by 10% by its maximum size Increased the resource pickup time by double Decreased stability recovery bonus from free weight by half Added passive stability recovery bonus Pilots CBS now affects stability not as a percentage depending on free weight, but as a plus bonus The bonus from the amount of stability has been inverted. Now the more it is, the faster it recovers. Added a small global delay for special monsters to spawn during combat Map difficulty (number of monsters and turrets) is no longer tied to the number of the day The maximum number of monsters now depends on the number of labyrinths nearby and it is the maximum on the labyrinth map Additional biomass distribution system on the global map Each cell on the map can contain a biomass resource Each cell on the map contains its own values of spawners and turrets Each labyrinth cell produces a certain amount of biomass At the end of each day, each cell gives 15 percent of its biomass to one neighboring cell that has less of it. Then each cell spends 5 biomass to create 5 spawners. Max 30 Each cell then spends 5 biomass to create 5 turrets. Max 20 Spawner and turret values are now saving during the battle Added saving legs damage for giants when attacking continually on the same day Increased snake health and damage Reduced snake armor Reduced spawner armor Spawners health increased Increased the retreat radius of spawners when losing half health Slightly increased mech stability reduction when hit by enemy projectiles Increased mech stability reduction by slowdown areas Changed tornado mechanic to pulling inside
Discord: https://discord.gg/TXJckyg5uD
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