Trine 5: A Clockwork Conspiracy Update #2 (Patch v.1.0.4)
Major Fixes / Additions:
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Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
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Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
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Invite feature added (does not support Crossplay!).
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Invites enabled for all consoles, within their own console families.
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[PC only] In Friend Only games, Steam and Epic overlay supports inviting and joining into ongoing games, as well as inviting into lobby.
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[PC only] Gog can invite friends into Friend Only lobbies through the invite button only.
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[PC only] AMD: Fixed flickering shadows for older than RDNA2 cards
General fixes:
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Fixed hosted lobbies sometimes not appearing in the "Browse Games" -list when there were many ongoing games.
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Plugged a memory leak.
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Fixed a rare case where a joining player brought in an extra local player with them.
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Fixed local players spawning off screen in some cases.
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[Xbox only] Fixed an issue that would sometimes cause joining to fail on Xbox.
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[PS5 only] Fixed vibration not working on DualSense controller(s).
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[PS5 only] Fixed Experienced Heroes Achievement not triggering correctly.
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[PC only] FPS limiter is now a slider instead of a text field in Steam Big Picture mode and Steam Deck.
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[PC only] Steamdeck: Fixed and updated on-battery frame rate limit from 30 -> 60 fps.
Save system:
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Fixed a case of getting stuck joining a game when player's save slots were full.
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Fixed Quick Join creating new saves, if player already had a save of that game.
General Gameplay:
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Last used character is now remembered in Classic games if players use a character not default for their player number.
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Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
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Improved ledgegrabbing on sloped terrain.
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Disallowed client having story progress locked skills unlocked, that the host doesn't yet have, if they played the same save further on their own and then join back.
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Fixed "Last player remaining" -effect persisting after disconnecting.
Skills:
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Fixed a rare crash when controlling another Pontius' Prismatic Talisman.
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Fixed object lock effect persisting on Pontius' thrown sword.
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Fixed some upgrades being able to use incorrect player number for their function.
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Exploding clone no longer deals damage to the final boss through its invulnerability.
Level 4:
- Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.
Level 7:
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Pontius breaks laws of physics less and no longer can get out of bounds in the level.
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Prevented starting a fight too early by throwing boxes ahead.
Level 8:
- Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.
Level 9:
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One less puzzle that can be broken with Wind Burst and cause player to get stuck.
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Fixed broken French localizations for opening cutscene.
Level 12:
- Added a rope target to the bottom of the elevator near the end of level, in case player falls off.
Level 15:
- Fixes and improvements to the Sauna secret.
Level 18 and 19:
- Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.
Localizations:
- Fixed overlapping texts in Nintendo Switch's localizations of Czech, German and Japanese.
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