20250312.21723
Thanks everyone for helping us with your bugreports, makes our job much more pleasant. List of fixes:
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Adjustments made to the cost of implants.
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Several items in missions would disappear when you loaded a saved game from main menu (particularly bad on Belgrade with several of the first guns you can find being affected), this was caused by a discrepancy in their save profiles compared to their prefabs: corrected this systematically
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Some consumables weren't saving their hotslot number which is why they weren't going back to slots if you used them and reloaded.
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Belgrade had a several second window (the duration of the opening cutscene) where you could drop your implants and pick them up before they were removed from your inventory.
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There's been several reported crashes that have been revealed to be caused by a ragdoll stretching out indefinitely. While the exact cause of this crash is unknown, there is now a failsafe that gets tripped when you load a save from main menu and a corpse is showing signs of stretching his arms out (just for you). This at least should stop the bug from persisting on most save files.
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