Balance update 1.9.80.50
Heavy attack:
- Damage increased.
Ranged attack:
- Damage increased.
Shadow Beast’s ranged attack:
-
Damage increased;
-
The player regains control earlier.
Shadow Beast’s heavy attack:
- Damage increased.
Shadow Beast’s kick:
-
Startup decreased;
-
Attack’s reach increased;
-
Damage increased.
Shadow Beast’s special attack:
-
Startup decreased;
-
First and second hit’s damage increased.
Shadow Beast’s spinning attack:
-
First hit’s block pushback reduced;
-
Second hit’s block pushback increased.
Shadow Beast’s upper attack:
- Damage increased.
Special attack:
- Startup decreased.
Lower attack:
-
Startup decreased;
-
First hit’s damage increased;
-
First hit’s pushback upon landing the hit increased;
-
First hit’s block pushback increased;
-
Second hit’s damage increased;
-
Second hit’s pushback upon landing the hit increased;
-
Second hit’s block pushback increased;
Upper attack:
-
The player regains control earlier upon cancelling the attack after the first hit;
-
Opponent’s reaction upon successfully landing the first hit adjusted;
-
Opponent reaction upon blocking the first hit adjusted;
-
Opponent reaction upon blocking the second hit adjusted.
Special attack:
- Damage reduced for 3rd, 4th and 5th hits;
“Shadow Suppression” talent:
- Effectiveness reduced.
“Radical Neutralization” talent:
- Effectiveness reduced.
“Painful Neutralization” talent:
- Damage reduced.
Upper attack:
- Unbreakability interval starts later.
“Blossoming Recklessness” weapon:
-
Defense:
7→ 3 -
Attack: 7
“Fate of Resistance” talent:
- Effectiveness reduced.
“Eternal Stubbornness” talent:
- Effectiveness reduced for charges past 20.
“The Abomination” weapon, “Shadow Ripper” form:
-
The player regains control later upon cancelling the attack after the first hit;
-
Opponent reaction upon blocking the second hit adjusted.
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