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Week One Update

Summary

Bugs I had no idea this game would be so popular and that some players would experience such severe issues. I went in full bug-fixing mode and made a ton of progress since its launch.

Bad Performance Performance is something that I'm actively working on. These are the real reasons for bad graphics performance:

  • mirrors require a lot of extra rendering

  • cameras placed in the map require a lot of extra rendering (only while in cams room)

  • minimap was using a camera (already fixed!)

  • multiple cameras running at once (already fixed!)

  • lack of basic optimization (ex: the exterior map seems expensive to render)

I will continue working on optimization and adding graphic settings! Sorry for those of you who have experienced issues.

Stats Over 25,000 players in the first 4 days. Close to 100 reviews with a "Mostly Positive" score at this time. This far exceeded my expectations, thank you to everyone that's played!

Community

Discord Big thanks to everyone that's joined our discord! You've been providing bug reports, suggestions, and finding groups to play with. I appreciate you guys, and if you haven't already, join us!

Community Highlight It has been so awesome watching people play Deduction on Twitch. Show these streamers some love, and please keep making content for us to enjoy!

1 / 1 · 100%

Community Disappointment Without tools like mute and kick, it's hard to deal with toxic players. Adding those features has been a very high priority for me. The ultimate goal is for everyone to have a good experience in the game.

New Content

New hallway opens up This hallway connects Servers to Cams for quick access around the lower level of the map.

1 / 1 · 100%

Something new in the parkour area..

1 / 1 · 100%

Paid cosmetics coming soon!

1 / 1 · 100%

Week One Recap

Features

  • Added graphics quality option

  • Added ability to set volume for individual players

  • Added to option leave mic always on (for those that don't like push-to-talk)

  • Added ability for host to kick players from lobby

  • Added ability for host to ban players from lobby

  • Opened new hallway on lower level of map

  • Added a little something for completing the parkour area

  • Added player marker to map

Improvements

  • Remade minimap to drastically improve game performance

  • Increased character limit for chat messages

  • Increased duration of chat messages

  • Added "Waiting for Host" text to whiteboard in lobby

  • Added label for men's room & ladies room

  • Added hint to radio task so players know to look for three radios

  • Added "catch box" under map to teleport players back to spawn (in case they fall through the map)

  • Added "Returning to Lobby" UI for smoother transition back to lobby

  • Changed frequency that lobby list updates. Now it is much easier to join rooms and type in passwords!

  • Sorted lobbies so public open lobbies display on top, and private lobbies lower down the list

  • Added option to type in a passcode to join lobby without having to find it on the list

Fixes

  • Fixed players being able to respawn with items in the waiting area

  • Fixed map displaying the outdated version of the world

  • Prevent players from joining match as it's counting down to start

  • Prevent players from attempting to join full lobbies

  • Fixed players falling through map when moving from waiting area to the main map

  • Fixed incorrect quantity of tasks needed to win after players disconnect during the match

  • Fixed low frame rates when exterior camera and end of match camera are active

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