Test branch update: Enhanced Mod support and various experience optimizations.
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Mod Support: Added a dedicated local Mod debugging folder for easier testing during development
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Mod Support: Added convenient configuration for animal frame-by-frame animations
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Mod Support: Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
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Mod Support: Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
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Mod Support: Fixed blurry edges on Mod images displayed in scenes
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Mod Support: Localization Mods now support modifying character surnames and name tables
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Bug Fix: Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules
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Optimization: Dining tables and shelves now support independent range settings for all four directions
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Optimization: Residents are now prevented from gathering monsters in facilities located within danger zones
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Optimization: Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
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Optimization: Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
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Optimization: Increased task generation speed at fishing docks
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Optimization: When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology
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