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v1.6.2 is now available

v1.6.2 is now available to all players on PC and is being submitted today (April 27, 2021) to Apple Arcade and consoles:

  • Be able to craft a specific amount of an item, not just 1 or MAX

  • Add option to purchase clothing closet expansions

  • Add tutorial hint for harvesting rocks to help new users avoid confusion

  • Various balance adjustments to Lee Berry quests

  • Nerfed master shovel quest item requirements

  • Decrease crafting costs for certain epic, legendary and unique recipes

  • Higher level animals will not always require high level foods

  • Reduce hardwood repair costs on pickaxe from 15 to 10

  • Holding shift will cause avatar to run even when navigating with mouse

  • Up to 8 pets can become newly hungry each day, depending on how many total pets you possess

  • Fix for doober items coming back to you if you place them via the inventory button

  • Esc key won't open the options menu when inventory is open; just closes the inventory instead

  • Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous!

  • Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update.

  • Slight nerf to the sell price of various common crafted decorations

  • Quests that don't advance the story have a small additional chance of rewarding crafting recipes

  • Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards

  • Make heartbroken imps decay after one day

  • Make heartbroken imps not hide to prevent players from thinking they're gone

  • Ignore inputs on heartbroken imps without rewards so they can't block inputs from ones with loot

  • Remove cry anim from non-heartbroken imps to reduce confusion

  • Reduce potential distance from landmarks for items described as "near a ..."

  • Chaseable imp coin reward bumped from 10->100

  • Adjustments to several quests that were blocking players or had various bugs

  • Spirit wells despawn after a day, instead of two days

  • Seagull Quest8 won't activate until after Arjun Q1 is finished, to prevent frustration

  • Increase food recipe drops from leaf piles by a moderate amount.

  • Prevent single fences from spawning at the mayor's store.

  • Mayor outfit (3 clothing pieces) cost reduced significantly.

  • Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!)

  • Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate!

  • Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently.

  • Updated relic donations to the Collection; the donations now give ash along with gems

  • Unlock rare fish earlier in the campaign so people don't get blocked

  • Attention (!) icons in shops will now only appear when you don't possess enough of the required item for a given quest

  • Fix glitching in fireflies

  • Reduced a handful of item crafting requirements

  • Update salad art

  • Fix for storage<->inventory infopanel not working at the end of a drag & drop

  • Several other under-the-hood changes to fix various bugs, improve balance and help performance

All of these changes are a direct result of your feedback, as always. Thank you!!

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