v1.6.2 is now available
v1.6.2 is now available to all players on PC and is being submitted today (April 27, 2021) to Apple Arcade and consoles:
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Be able to craft a specific amount of an item, not just 1 or MAX
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Add option to purchase clothing closet expansions
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Add tutorial hint for harvesting rocks to help new users avoid confusion
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Various balance adjustments to Lee Berry quests
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Nerfed master shovel quest item requirements
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Decrease crafting costs for certain epic, legendary and unique recipes
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Higher level animals will not always require high level foods
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Reduce hardwood repair costs on pickaxe from 15 to 10
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Holding shift will cause avatar to run even when navigating with mouse
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Up to 8 pets can become newly hungry each day, depending on how many total pets you possess
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Fix for doober items coming back to you if you place them via the inventory button
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Esc key won't open the options menu when inventory is open; just closes the inventory instead
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Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous!
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Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update.
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Slight nerf to the sell price of various common crafted decorations
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Quests that don't advance the story have a small additional chance of rewarding crafting recipes
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Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards
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Make heartbroken imps decay after one day
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Make heartbroken imps not hide to prevent players from thinking they're gone
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Ignore inputs on heartbroken imps without rewards so they can't block inputs from ones with loot
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Remove cry anim from non-heartbroken imps to reduce confusion
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Reduce potential distance from landmarks for items described as "near a ..."
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Chaseable imp coin reward bumped from 10->100
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Adjustments to several quests that were blocking players or had various bugs
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Spirit wells despawn after a day, instead of two days
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Seagull Quest8 won't activate until after Arjun Q1 is finished, to prevent frustration
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Increase food recipe drops from leaf piles by a moderate amount.
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Prevent single fences from spawning at the mayor's store.
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Mayor outfit (3 clothing pieces) cost reduced significantly.
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Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!)
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Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate!
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Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently.
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Updated relic donations to the Collection; the donations now give ash along with gems
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Unlock rare fish earlier in the campaign so people don't get blocked
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Attention (!) icons in shops will now only appear when you don't possess enough of the required item for a given quest
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Fix glitching in fireflies
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Reduced a handful of item crafting requirements
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Update salad art
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Fix for storage<->inventory infopanel not working at the end of a drag & drop
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Several other under-the-hood changes to fix various bugs, improve balance and help performance
All of these changes are a direct result of your feedback, as always. Thank you!!
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