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Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps

Greetings, Survivors!

It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!

Changelog

ADDITIONS

  • Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression.

  • Added resource rewards for finishing Lairs and Hideouts.

  • Added new Emblems to the Supporter pack.

  • Added black Emblem background.

  • Added "Lair/Hideout cleared" mood modifiers.

BALANCE

  • Decreased the number of children born in the Zone due to the high mood modifier.

  • Decreased the initial sizes of double and triple Swarms. The difficulty spikes should be lower than before.

  • Decreased the amount of scientific materials required for researching Vaccines.

CHANGED

  • Updated the OpenStreetMaps data in the game! You will now find new buildings and other objects that were added to the OSM database in the last 2 years. Works only with new games.

  • Updated some button tooltips to include more information.

  • Updated biomes with new building colors.

  • Updated several Events to avoid situations where the player gets stuck in the storyline.

  • Updated picking up resources when clicking on the resource icons.

  • Updated some missions to provide more data with the Triangulation.

  • Changed the way Fog of War is unveiled for large buildings. Workers will now move to the corners of the buildings, unveiling a larger area around the building.

  • Changed the way the radio chatter voices work. You can also adjust them now in the Settings.

  • Changed the order of Buildings in the Buildings Menu. Available Buildings are now displayed first on the list.

  • Updated building generation. Very similar buildings will now have the same shape, which should result in better performance and faster launch of the game.

  • Updated the number of resources available on Expeditions. Expeditions with 0 or 1 resource shouldn't occur anymore.

  • Updated Chapter displaying in the mission objectives panel.

  • Updated "pillaged by Raiders" game over artwork.

FIXES

  • Fixed bug with incorrect tooltip for the repair vehicle action.

  • Fixed bug with heavy machine gun granting acceleration and speed bonus to vehicles.

  • Fixed bug with citizen numbers going out of the panel when above 999.

  • Fixed errors when clicking on the right arrow to switch to the next tower.

  • Fixed an issue that allowed overlapping trees when planting them manually.

  • Fixed some marker events that weren't disappearing when they were supposed to.

  • Fixed the event with a bandit attack to not trigger in hideouts and lairs.

  • Fixed some cases of bridges running under water.

  • Fixed incorrect water levels on some maps.

  • Fixed maps with zero buildings being unplayable on Convoys.

  • Fixed autoinvite freezing the transmission panel if started during a transmission.

  • Fixed destroyed hideouts being unscavengable after save/load.

  • Fixed incorrect camera location after game start.

  • Fixed ruined clay pits from being possible to destroy when canceling them.

  • Fixed a bug with ammo/resources in the trunk disappearing upon repairing/modifying/deconstructing the Vehicle in the Car Workshop.

  • Fixed hordes instantly going back to their starting positions upon the Squad exiting the Lair.

  • Fixed a rare bug with incorrect damage values when fighting with raiders or units hidden in the buildings. Some incorrect logic with Towers was fixed, too.

  • Fixed bug that prevented the scavenge of a building in repair.

  • Fixed bug with some hideouts displaying 0 HP before the attack.

  • Fixed issue with the game sometimes having an incorrect color palette upon loading a game.

  • Fixed debris spawning underground with the game loaded for the first time.

  • Fixed bug with enemy vehicles sometimes being visible under the fog of war.

  • Fixed a bug where some vehicles spawned with an incorrect vertical orientation.

  • Fixed issue with the Statue being required for the Constructor achievement.

  • Fixed Squad's input tip disappearing at times.

  • Fixed clicking on the animal icon not resulting in an attack on the animal.

  • Fixed Hideouts sometimes counting towards the tutorial shelter mission.

  • Fixed walls spawning outside of the gameplay area.

  • Fixed buses sent to convoys changing colors.

  • Fixed some expedition tiles being unavailable with Vehicles (for example, on the recommended Tromso map).

  • Fixed bug with Squad in vehicle sometimes shooting despite the lack of ammunition.

  • Fixed "Create new squad" objective completing upon splitting a Squad.

  • Fixed camera rotation speed depending on the frame rate. The camera should work better with low performance now.

  • Fixed the infected being unable to walk on the ice with the "disable swimming infected" option turned on.

  • Fixed the flow of some events. We will continue observing their stability.

  • Fixed issues with Car Workshop, empty vehicles, etc.

  • Fixed some events to avoid situations where the player could get stuck in the storyline.

  • Fixed issues with vehicle movement on expeditions.

  • Fixed issue with incorrect heavy machine gun rotation when shooting.

  • Fixed FPS drops when scrolling through a high number of save files.

  • Fixed the order of ammo usage when the Squad shoots from a Vehicle. The Vehicle ammo will now be used first.

  • Fixed infected animals not reacting when attacked by a sniper rifle from full range.

  • Fixed some lightning issues related to the day/night cycle.

  • Fixed a bug that prevented players from deconstructing the first HQ after another one had been built.

  • Fixed issue with follow orders not working with multiple Squads in vehicles, when sent from the same building.

  • Fixed dragging items from the vehicle trunk to the squad members.

  • Fixed raiders sometimes exiting buildings to attack their targets when not necessary.

  • Fixed game over occurring when losing a Squad before setting HQ on a convoy map.

  • Fixed the order of icons on Expeditions, which sometimes made it hard to select the desired icon.

  • Fixed the wrong number of workers and incorrect adaptation progress upon loading a game.

  • Fixed issues with some objects being hard to place after using the Z and X buttons to rotate them.

  • Fixed certain storyline items that were discardable, which could cause the story to become stuck for some players.

  • Fixed Squads not running away from the building upon discovering a Lair.

  • Fixed incorrect field of view for Towers and Gates.

  • Fixed incorrect enemy spotted radio chatters.

  • Fixed "Zone attacked!" radio chatter launching when attacking Hideouts.

  • Fixed "Defences lost!" radio chatter launching when hordes destroy unclaimed walls.

  • Fixed "Car spotted" radio chatter launching when building a vehicle.

  • Fixed unavailable buildings placed on Water being available for selecting as HQ.

  • Fixed "Center View" button not working in the Transmission panel.

  • Fixed another batch of stability issues to improve the game's performance, save/load system, and reduce the number of crashes.

Best regards, Jutsu Games Team

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