Bugfix Update #30 - Lair and Hideout Rewards, Loading Tips, Updated Maps
Greetings, Survivors!
It’s getting colder outside. It’s the perfect weather to grab a blanket, hide behind your desk, and launch your favorite city-builder game. Defending the Zone against a few waves of Infected is the perfect way to warm up. Have fun with the Bugfix Update #30!
Changelog
ADDITIONS
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Added new Loading Tips to the game. Different Loading Tips will be displayed depending on the player's progression.
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Added resource rewards for finishing Lairs and Hideouts.
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Added new Emblems to the Supporter pack.
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Added black Emblem background.
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Added "Lair/Hideout cleared" mood modifiers.
BALANCE
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Decreased the number of children born in the Zone due to the high mood modifier.
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Decreased the initial sizes of double and triple Swarms. The difficulty spikes should be lower than before.
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Decreased the amount of scientific materials required for researching Vaccines.
CHANGED
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Updated the OpenStreetMaps data in the game! You will now find new buildings and other objects that were added to the OSM database in the last 2 years. Works only with new games.
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Updated some button tooltips to include more information.
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Updated biomes with new building colors.
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Updated several Events to avoid situations where the player gets stuck in the storyline.
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Updated picking up resources when clicking on the resource icons.
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Updated some missions to provide more data with the Triangulation.
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Changed the way Fog of War is unveiled for large buildings. Workers will now move to the corners of the buildings, unveiling a larger area around the building.
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Changed the way the radio chatter voices work. You can also adjust them now in the Settings.
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Changed the order of Buildings in the Buildings Menu. Available Buildings are now displayed first on the list.
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Updated building generation. Very similar buildings will now have the same shape, which should result in better performance and faster launch of the game.
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Updated the number of resources available on Expeditions. Expeditions with 0 or 1 resource shouldn't occur anymore.
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Updated Chapter displaying in the mission objectives panel.
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Updated "pillaged by Raiders" game over artwork.
FIXES
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Fixed bug with incorrect tooltip for the repair vehicle action.
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Fixed bug with heavy machine gun granting acceleration and speed bonus to vehicles.
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Fixed bug with citizen numbers going out of the panel when above 999.
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Fixed errors when clicking on the right arrow to switch to the next tower.
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Fixed an issue that allowed overlapping trees when planting them manually.
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Fixed some marker events that weren't disappearing when they were supposed to.
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Fixed the event with a bandit attack to not trigger in hideouts and lairs.
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Fixed some cases of bridges running under water.
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Fixed incorrect water levels on some maps.
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Fixed maps with zero buildings being unplayable on Convoys.
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Fixed autoinvite freezing the transmission panel if started during a transmission.
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Fixed destroyed hideouts being unscavengable after save/load.
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Fixed incorrect camera location after game start.
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Fixed ruined clay pits from being possible to destroy when canceling them.
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Fixed a bug with ammo/resources in the trunk disappearing upon repairing/modifying/deconstructing the Vehicle in the Car Workshop.
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Fixed hordes instantly going back to their starting positions upon the Squad exiting the Lair.
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Fixed a rare bug with incorrect damage values when fighting with raiders or units hidden in the buildings. Some incorrect logic with Towers was fixed, too.
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Fixed bug that prevented the scavenge of a building in repair.
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Fixed bug with some hideouts displaying 0 HP before the attack.
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Fixed issue with the game sometimes having an incorrect color palette upon loading a game.
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Fixed debris spawning underground with the game loaded for the first time.
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Fixed bug with enemy vehicles sometimes being visible under the fog of war.
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Fixed a bug where some vehicles spawned with an incorrect vertical orientation.
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Fixed issue with the Statue being required for the Constructor achievement.
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Fixed Squad's input tip disappearing at times.
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Fixed clicking on the animal icon not resulting in an attack on the animal.
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Fixed Hideouts sometimes counting towards the tutorial shelter mission.
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Fixed walls spawning outside of the gameplay area.
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Fixed buses sent to convoys changing colors.
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Fixed some expedition tiles being unavailable with Vehicles (for example, on the recommended Tromso map).
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Fixed bug with Squad in vehicle sometimes shooting despite the lack of ammunition.
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Fixed "Create new squad" objective completing upon splitting a Squad.
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Fixed camera rotation speed depending on the frame rate. The camera should work better with low performance now.
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Fixed the infected being unable to walk on the ice with the "disable swimming infected" option turned on.
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Fixed the flow of some events. We will continue observing their stability.
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Fixed issues with Car Workshop, empty vehicles, etc.
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Fixed some events to avoid situations where the player could get stuck in the storyline.
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Fixed issues with vehicle movement on expeditions.
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Fixed issue with incorrect heavy machine gun rotation when shooting.
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Fixed FPS drops when scrolling through a high number of save files.
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Fixed the order of ammo usage when the Squad shoots from a Vehicle. The Vehicle ammo will now be used first.
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Fixed infected animals not reacting when attacked by a sniper rifle from full range.
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Fixed some lightning issues related to the day/night cycle.
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Fixed a bug that prevented players from deconstructing the first HQ after another one had been built.
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Fixed issue with follow orders not working with multiple Squads in vehicles, when sent from the same building.
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Fixed dragging items from the vehicle trunk to the squad members.
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Fixed raiders sometimes exiting buildings to attack their targets when not necessary.
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Fixed game over occurring when losing a Squad before setting HQ on a convoy map.
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Fixed the order of icons on Expeditions, which sometimes made it hard to select the desired icon.
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Fixed the wrong number of workers and incorrect adaptation progress upon loading a game.
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Fixed issues with some objects being hard to place after using the Z and X buttons to rotate them.
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Fixed certain storyline items that were discardable, which could cause the story to become stuck for some players.
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Fixed Squads not running away from the building upon discovering a Lair.
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Fixed incorrect field of view for Towers and Gates.
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Fixed incorrect enemy spotted radio chatters.
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Fixed "Zone attacked!" radio chatter launching when attacking Hideouts.
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Fixed "Defences lost!" radio chatter launching when hordes destroy unclaimed walls.
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Fixed "Car spotted" radio chatter launching when building a vehicle.
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Fixed unavailable buildings placed on Water being available for selecting as HQ.
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Fixed "Center View" button not working in the Transmission panel.
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Fixed another batch of stability issues to improve the game's performance, save/load system, and reduce the number of crashes.
Best regards, Jutsu Games Team
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