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Bugfix Update #42 - MAX Button in Citizen Panel, More Loot in Large Buildings

Greetings, Survivors!

We are happy to bring a new Bugfix Update #42 your way! In addition to several fixes, we’re also updating two important systems. The Citizen Panel now includes a “MAX” button and should be easier to manage. And large buildings now provide a significantly greater amount of loot. We can’t wait to see how you react to these changes. Have fun!

Changelog

  • Updated the resource cap for large buildings. Scavenging bigger buildings should now be much more viable.

  • Updated priority management in the Citizen Panel. A new “MAX” button has been added, and the panel has been reorganized to improve usability.

  • Updated priority colors in Full Info Mode.

  • Updated the AddWorkersToHQ command to allow up to 1000 workers at once. Higher values previously caused crashes.

  • Updated farm efficiency based on temperature.

  • Fixed an issue where area scavenging would sometimes not select an area if SHIFT and LMB were released at the same time.

  • Fixed entrances to Custom Buildings sometimes spawning underground.

  • Fixed Full Info Mode icons appearing for NPC Zones.

  • Fixed Full Info Mode icons overlapping each other. We are still working on improving their visibility.

  • Fixed Street Names sometimes displaying over Squad Icons and other more important UI elements.

  • Fixed the meat production icon incorrectly appearing over the Medbay building.

  • Fixed some event markers that could spawn too high for the player to reach.

  • Fixed an error occurring when repairing buildings before placing the HQ on convoys.

  • Fixed cases of random “no path” icons appearing over buildings. While we hope this resolves all similar cases, we will continue monitoring the issue.

  • Fixed inconsistencies in living quarters and capacity numbers when selecting the HQ and during gameplay.

  • Fixed Purifier HQ becoming uncaptured after save/load.

  • Fixed errors appearing when attacking Purifiers in Purifier Zones from inside buildings.

  • Fixed priorities not updating when adding resources via console commands.

  • Fixed squads spawning with pistols despite selecting machetes in the creation panel.

  • Fixed issues with manually planted tree regrowth.

  • Fixed incorrect farm colors in Farming NPC Zones.

  • Fixed towers and gates using metal not generating scrap.

  • Fixed farms and greenhouses sometimes being difficult to select.

  • Introduced another batch of stability improvements aimed at enhancing performance and reducing crashes.

Best regards, Jutsu Games Team

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