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Patch 0.95.85

## Added:

  • Updated visuals and animations for the Regolith Refinery

  • Added a new model and animations for the Repeater

  • Added a conveyor input to the Large Hydroponic Farm

  • New research for converting Science Points into Credits

  • The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically

  • Added a new button to go to CRUST Solutions from the research window

  • Added a tooltip when hovering over the warning icon in the colonist list

  • Localization updated

## Fixed:

  • Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages

  • Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed

  • Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars

  • Fixed an issue where the Crust Solutions store did not unlock after completing the storyline

  • The UI for the Regolith Refinery now displays the correct amount of regolith collected

  • Removed an empty faction from the contract list

  • Adjusted the window order in the Commercial Center

  • Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover

  • Corrupted saves can no longer be launched using the “Continue” button

  • Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been

  • Fixed incorrect conveyor refunds after researching for a full refund

  • Colonist notifications are now updated more up to date

  • Free rover notification is now not displayed when the rover is busy collecting scientific data

## Balance:

  • Reduced module wear rate (increased durability) by 10-15% for all production modules

  • Adjusted the balance of Science Points earned during the storyline

  • The quest "A Place to Live" now also counts the Large Farm as complete for the farming task

  • Reduced the cost of several social research projects

  • Increased the starting number of available drones in the market

  • Increased the growth time of organics in farms by 25%

  • Added new contracts for the new organization LERN

  • Increased resources obtained from dismantling ruins using the "Recycling" research

  • Increased the cost of the Fast Capsule from 3800 to 4800

  • Colonists now refuse to work under severe nervous breakdowns

  • The sorting of commercial center tabs has been changed

  • The truck now defaults to the setting of autoloading enabled

  • Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements

## In Progress - Update One

  • New Helium-3 scanning mechanics

  • New Helium-3 extraction mechanics

  • Helium-3 Harvester

  • Expanded MBU extraction mechanics

  • New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)

  • Advanced sandbox settings from the menu

Discord Server: https://discord.gg/the-crust Ideas: https://idea.the-crust.com/

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