Patch 0.95.85
## Added:
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Updated visuals and animations for the Regolith Refinery
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Added a new model and animations for the Repeater
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Added a conveyor input to the Large Hydroponic Farm
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New research for converting Science Points into Credits
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The Heavy Capsule is now available for selection only if a Flight Control Center is built on the base. In this case, the landing site will be selected automatically
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Added a new button to go to CRUST Solutions from the research window
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Added a tooltip when hovering over the warning icon in the colonist list
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Localization updated
## Fixed:
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Fixed an issue where the quest to build the Laser Cannon did not progress after delivering resources to complete one of its stages
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Fixed a crash when trying to connect the Ice Melter to electricity if the building's construction was not completed
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Restored collision for modules with foundations: areas around these modules are now processed correctly and are available for building Electric Pillars
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Fixed an issue where the Crust Solutions store did not unlock after completing the storyline
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The UI for the Regolith Refinery now displays the correct amount of regolith collected
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Removed an empty faction from the contract list
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Adjusted the window order in the Commercial Center
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Fixed a visual bug that made it appear as though a cargo truck was generating Science Points like a rover
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Corrupted saves can no longer be launched using the “Continue” button
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Fixed a bug when the distributor did not appear on the corner when laying conveyors, although it should have been
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Fixed incorrect conveyor refunds after researching for a full refund
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Colonist notifications are now updated more up to date
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Free rover notification is now not displayed when the rover is busy collecting scientific data
## Balance:
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Reduced module wear rate (increased durability) by 10-15% for all production modules
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Adjusted the balance of Science Points earned during the storyline
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The quest "A Place to Live" now also counts the Large Farm as complete for the farming task
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Reduced the cost of several social research projects
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Increased the starting number of available drones in the market
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Increased the growth time of organics in farms by 25%
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Added new contracts for the new organization LERN
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Increased resources obtained from dismantling ruins using the "Recycling" research
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Increased the cost of the Fast Capsule from 3800 to 4800
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Colonists now refuse to work under severe nervous breakdowns
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The sorting of commercial center tabs has been changed
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The truck now defaults to the setting of autoloading enabled
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Balanced organizations' contracts, now higher level organizations have more complex contracts, higher remuneration and reputation requirements
## In Progress - Update One
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New Helium-3 scanning mechanics
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New Helium-3 extraction mechanics
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Helium-3 Harvester
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Expanded MBU extraction mechanics
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New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
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Advanced sandbox settings from the menu
Discord Server: https://discord.gg/the-crust Ideas: https://idea.the-crust.com/
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