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Update 0.96 - Expanding and balancing the story campaign

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Added

  • Visualization of transport construction has been added and configured: the hologram now dynamically displays construction progress.

  • Added sounds for purchasing and selling resources.

  • Replaced some sounds.

  • Changes in the names of construction menu categories.

  • Localization updated.

Changes to the storyline event chain:

  • The events of “Hope-2” now occur later, allowing for an early-stage development of the production base. Several intermediate tasks were added.

  • Increased part requirements for repairing the storyline truck.

  • Balanced science points awarded for completing storyline quests.

  • Added delays for the appearance of some side quests after researching the storyline repeater (“Lost Convoy,” “Hope Wreckage,” “Searching for Survivors”).

  • The market trade tutorial quest starts earlier.

  • Adjusted conditions for starting the “Strategic Planning” (Charity) contract: players now have more time to prepare for the next major task (requires completing the “Hope-2” storyline and researching the Assembler and Multi-Regolith Refinery).

Fixed

  • Fixed errors in creating points of interest at the orbital level that caused issues with expeditions and quest task completions.

  • Fixed a market error where the cost of orders with drones was deducted twice.

  • Prices no longer increase when selling large quantities of the same goods; instead, they decrease.

  • Corrected MDR behavior when starting movement in the crater.

  • Fixed an error where oxygen did not appear in reconstructed rooms.

  • Addressed a rare situation where science points were incorrectly awarded after completing a geoscan.

  • Fixed a situation where idle transport in the crater was unavailable for assignment in the expedition interface.

  • At the beginning of the storyline, a notification about insufficient energy allowed movement to the underground level. It no longer appears until the elevator is repaired.

  • Restored the sound of idle science points.

  • Fixed a bug with infinite science points granted after completing one of the side quests.

  • Resolved a rare situation where a dialogue in a side quest was skipped automatically with sound turned off.

  • The POI “Meteorite” is now researched correctly.

Balance

  • Increased minimum and maximum resource vein generation limits by 6-14%.

  • Increased inflation of science point costs in CRUST Solutions as the research map progresses.

  • Added new contracts for slag delivery.

  • Increased rover speed in a discharged state from 0.05 -> 0.125.

  • Adjustments to the costs of various research (e.g., the Rolling Mill no longer requires Fundamental Science Points, and the Assembler is cheaper).

  • Reduced hunger rate of colonists working on jobs by 7%.

  • Added fuel to some ruins.

  • Reduced cargo capacity of small capsules from 5400 -> 4600.

  • Increased flight time for regular capsules from 40 -> 44.

  • Increased required resources for repairing the quest MDR.

  • Balanced resources in the POI “Aerodynamics Lab.”

  • Reduced science point rewards for studying the first quest POI “Lost Convoy.”

    • MDR is now less efficient; the base regolith mining speed has been reduced.
    • Added one more research option to improve MDR regolith mining speed.
    • Some modules now require more silicon for construction: Expedition Center, Multi-Regolith Refinery, Medium Solar Panel.
    • Reduced wear rate of all mining and production modules by 5-12%.
    • Large Hydroponic Farms now consume less water (24 -> 14) and produce organics 18% longer.
    • Mushroom Farms now consume less water (4 -> 3) when producing organics.
    • Carbon Fiber Factory production cycle increased from 12 -> 20.
    • Component Factory now requires fewer titanium plates for construction.

In Progress - Update One

  • New Helium-3 scanning mechanics

  • New Helium-3 extraction mechanics

  • Helium-3 Harvester

  • Expanded MDR extraction mechanics

  • New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)

  • Advanced sandbox settings from the menu

Прокрутите таблицу вправо, чтобы увидеть остальные столбцы →

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