Update 0.96 - Expanding and balancing the story campaign
Added
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Visualization of transport construction has been added and configured: the hologram now dynamically displays construction progress.
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Added sounds for purchasing and selling resources.
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Replaced some sounds.
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Changes in the names of construction menu categories.
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Localization updated.
Changes to the storyline event chain:
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The events of “Hope-2” now occur later, allowing for an early-stage development of the production base. Several intermediate tasks were added.
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Increased part requirements for repairing the storyline truck.
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Balanced science points awarded for completing storyline quests.
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Added delays for the appearance of some side quests after researching the storyline repeater (“Lost Convoy,” “Hope Wreckage,” “Searching for Survivors”).
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The market trade tutorial quest starts earlier.
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Adjusted conditions for starting the “Strategic Planning” (Charity) contract: players now have more time to prepare for the next major task (requires completing the “Hope-2” storyline and researching the Assembler and Multi-Regolith Refinery).
Fixed
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Fixed errors in creating points of interest at the orbital level that caused issues with expeditions and quest task completions.
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Fixed a market error where the cost of orders with drones was deducted twice.
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Prices no longer increase when selling large quantities of the same goods; instead, they decrease.
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Corrected MDR behavior when starting movement in the crater.
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Fixed an error where oxygen did not appear in reconstructed rooms.
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Addressed a rare situation where science points were incorrectly awarded after completing a geoscan.
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Fixed a situation where idle transport in the crater was unavailable for assignment in the expedition interface.
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At the beginning of the storyline, a notification about insufficient energy allowed movement to the underground level. It no longer appears until the elevator is repaired.
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Restored the sound of idle science points.
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Fixed a bug with infinite science points granted after completing one of the side quests.
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Resolved a rare situation where a dialogue in a side quest was skipped automatically with sound turned off.
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The POI “Meteorite” is now researched correctly.
Balance
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Increased minimum and maximum resource vein generation limits by 6-14%.
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Increased inflation of science point costs in CRUST Solutions as the research map progresses.
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Added new contracts for slag delivery.
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Increased rover speed in a discharged state from 0.05 -> 0.125.
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Adjustments to the costs of various research (e.g., the Rolling Mill no longer requires Fundamental Science Points, and the Assembler is cheaper).
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Reduced hunger rate of colonists working on jobs by 7%.
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Added fuel to some ruins.
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Reduced cargo capacity of small capsules from 5400 -> 4600.
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Increased flight time for regular capsules from 40 -> 44.
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Increased required resources for repairing the quest MDR.
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Balanced resources in the POI “Aerodynamics Lab.”
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Reduced science point rewards for studying the first quest POI “Lost Convoy.”
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- MDR is now less efficient; the base regolith mining speed has been reduced.
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- Added one more research option to improve MDR regolith mining speed.
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- Some modules now require more silicon for construction: Expedition Center, Multi-Regolith Refinery, Medium Solar Panel.
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- Reduced wear rate of all mining and production modules by 5-12%.
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- Large Hydroponic Farms now consume less water (24 -> 14) and produce organics 18% longer.
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- Mushroom Farms now consume less water (4 -> 3) when producing organics.
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- Carbon Fiber Factory production cycle increased from 12 -> 20.
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- Component Factory now requires fewer titanium plates for construction.
In Progress - Update One
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New Helium-3 scanning mechanics
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New Helium-3 extraction mechanics
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Helium-3 Harvester
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Expanded MDR extraction mechanics
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New modules: Railgun to launch probes, Thermonuclear Generator, Biogenerator, Blockchain module, AI science module (names are subject to change)
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Advanced sandbox settings from the menu
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