Patch 0.96.17
Improvements and fixes
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Increased the radius of pole lighting by 10%
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Improvement in Ui production modules - the robot logistics management section is now open by default and saves the last state when closing a Ui module.
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Fixed a rare bug of robots stopping or not being able to delete a production module due to fractional resources
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Small improvements to the Ui of mission rewards.
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Fixed cargo visuals on the large cargo pod.
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Fixed a rare bug when loading the game after changing the game mode story mode->sandbox.
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Ice digging slag production was restored.
Balance
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Added 2 days to search for the first escape pod in the main Story mode storyline.
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Internal storage areas of purification and production modules now hold more slag.
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Bulk stores now hold more slag 9000->10000, 40000->50000
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Microprocessors can now be encountered when disposing of some ruins.
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Increased reward for “Strategic Planning” contract 400->1000 reputation with an organization, and 1->5 global reputation index
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Colonists now look for opportunities to eat sooner (50%->70% satiety).
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Colonists now use 10-15% less satiety and energy when working hard and working light.
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Changed the recipe for food production. Food production now requires 3 more organics to produce food.
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Food production time in the Kitchen has been increased by 50%
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