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Patch 0.99.06

Patch 0.99.06

Added

  • Display of routes to the outpost during the outpost-construction stage

  • Research for Warehouse Upgrade and Science Module Upgrade

  • Italian translation for the new strings

  • Sounds for the Biogenerator and Thermonuclear Generator

  • Colonist skills are shown in tooltips when hovering over an outpost and in the route interface

  • Maximum underground zoom distance for the default camera increased: 3100 → 4200

  • Maximum UI scale in settings raised to 0.7

Optimizations

  • Several algorithms in research calculations ( +15–20% FPS)

  • Power, water, and oxygen calculations ( +5–15% FPS)

  • Skeletons on modules

  • Skeletons on vehicles

  • Improved Fuel Generator Optimization

  • Skeleton for the Large Solar Panel

  • Resource distribution between tightly-adjacent warehouses

Fixes:

  • Player base sometimes missing in the Route Constructor (also fixes old saves)

  • Colonists ignoring areas marked Fun

  • Music hotkeys triggering playback outside the player

  • Crash when hovering over the oxygen tooltip (beta 0.99.04 only)

  • Minor localization fixes

  • Rare crash on very large bases due to too many simultaneous robot tasks

  • Incorrect single-warehouse resource distribution when one line overflowed

  • Rare crash while upgrading distributors

  • Scan radius was overwritten by smaller values

  • Transport vehicles receiving a zero index after saving and loading

  • Colonist remaining in a module UI after leaving the module

  • Excessive generation of outpost modification points at, and near, the poles

  • Colonist working in an unpowered module

  • Colonist occupying two workplaces in the same module

  • Concrete Factory animation

  • Assembler animation

  • Two rare crashes on specific configurations

  • Unified status display for all colonists in the assignment panel

  • Slag input position in the Ice Extractor

  • Ice Melter resource-consumption display now reflects upgrades

  • Cost display for increasing Harvester slots at the outpost

  • Transport getting stuck when leaving orbit

  • Visual tweaks in Free-Camera mode

  • Science-point icon on colonist slots in laboratories

  • Capsule-fill indicator when sending resources via the Contracts window

  • Colonist bonus display changed from × to +%

  • Transport and module UIs no longer run off-screen; vertical scrolling is now available

Balance

  • Lower research cost for Mono Purifier Efficiency research

  • Lower credit cost to improve Mono Purifier efficiency

  • Adjusted costs for several research items

  • Base market prices: Steel/Silicon/Concrete +$5, Aluminum -$10, Titanium –$5, Fuel +$100

  • Scientist efficiency curve in labs now rises non-linearly with skill level

  • Scientist efficiency now falls non-linearly with mood level

  • Scientist efficiency now falls non-linearly with health (HP)

  • Regolith-Purification MBU upgrades rebalanced (slag no longer disappears entirely)

  • Lower construction cost of the Biogenerator

  • Higher aluminum and rare-earth yields when recycling crater rocks

  • Single Regolith Purifier now outputs unused material as slag

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