Patch 0.99.06
Patch 0.99.06
Added
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Display of routes to the outpost during the outpost-construction stage
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Research for Warehouse Upgrade and Science Module Upgrade
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Italian translation for the new strings
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Sounds for the Biogenerator and Thermonuclear Generator
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Colonist skills are shown in tooltips when hovering over an outpost and in the route interface
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Maximum underground zoom distance for the default camera increased: 3100 → 4200
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Maximum UI scale in settings raised to 0.7
Optimizations
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Several algorithms in research calculations ( +15–20% FPS)
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Power, water, and oxygen calculations ( +5–15% FPS)
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Skeletons on modules
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Skeletons on vehicles
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Improved Fuel Generator Optimization
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Skeleton for the Large Solar Panel
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Resource distribution between tightly-adjacent warehouses
Fixes:
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Player base sometimes missing in the Route Constructor (also fixes old saves)
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Colonists ignoring areas marked Fun
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Music hotkeys triggering playback outside the player
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Crash when hovering over the oxygen tooltip (beta 0.99.04 only)
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Minor localization fixes
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Rare crash on very large bases due to too many simultaneous robot tasks
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Incorrect single-warehouse resource distribution when one line overflowed
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Rare crash while upgrading distributors
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Scan radius was overwritten by smaller values
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Transport vehicles receiving a zero index after saving and loading
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Colonist remaining in a module UI after leaving the module
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Excessive generation of outpost modification points at, and near, the poles
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Colonist working in an unpowered module
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Colonist occupying two workplaces in the same module
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Concrete Factory animation
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Assembler animation
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Two rare crashes on specific configurations
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Unified status display for all colonists in the assignment panel
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Slag input position in the Ice Extractor
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Ice Melter resource-consumption display now reflects upgrades
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Cost display for increasing Harvester slots at the outpost
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Transport getting stuck when leaving orbit
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Visual tweaks in Free-Camera mode
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Science-point icon on colonist slots in laboratories
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Capsule-fill indicator when sending resources via the Contracts window
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Colonist bonus display changed from × to +%
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Transport and module UIs no longer run off-screen; vertical scrolling is now available
Balance
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Lower research cost for Mono Purifier Efficiency research
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Lower credit cost to improve Mono Purifier efficiency
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Adjusted costs for several research items
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Base market prices: Steel/Silicon/Concrete +$5, Aluminum -$10, Titanium –$5, Fuel +$100
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Scientist efficiency curve in labs now rises non-linearly with skill level
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Scientist efficiency now falls non-linearly with mood level
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Scientist efficiency now falls non-linearly with health (HP)
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Regolith-Purification MBU upgrades rebalanced (slag no longer disappears entirely)
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Lower construction cost of the Biogenerator
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Higher aluminum and rare-earth yields when recycling crater rocks
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Single Regolith Purifier now outputs unused material as slag
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