Update 0.99.14
Update 0.99.14
Added
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New research options: storage capacity upgrade, kitchen upgrade, drone mining efficiency upgrade, and organics growth acceleration.
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10 new soundtracks (available to owners of The Crust Complete Soundtrack Pack).
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Notification added when a vein is depleted.
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Colonist professions are now displayed in route setup.
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When hovering over an outpost module, additional effects now include anomaly modifiers and the bonus from the number of Harvesters.
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Notification added when an outpost lacks resources or power.
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Notification added when the Cargo Dock is full.
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Contracts profit is now affected by CPU.
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Added visual highlighting during transport selection when assigning a route.
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Contracts preview now shows how many days the science point reward will cover.
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New outpost artwork.
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Added a check for the presence of a Diplomat for the “Locked In” quest.
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Harvesters movement sounds.
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Monthly report expanded with detailed income and expenditure information.
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Locked outpost module tooltips now show the required research.
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Added drone maintenance settings for the Expedition Center.
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Tooltips for points of interest now display the required colonist trait on hover.
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Regolith refinery at outposts now shows production per cycle.
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Living block tooltips now display food consumption and colonist capacity on hover.
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New upgrade for the Underground Conveyor, increasing its range by 10 tiles.
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Added a description for the Backer Monument.
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Added a tooltip showing fuel consumption when hovering over Fuel Generators at outposts.
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Added a progress bar for each type of science point when hovering over a research.
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Added indicators for resource shortages on generators that consume resources.
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Added a tooltip for late-game events in the custom sandbox settings.
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Added a tooltip showing the skill of a colonist currently on an expedition in the colonist assignment menu.
Fixed
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Removed unnecessary decimal digits in outpost displays.
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Fixed negative colonist bonus values on outposts.
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Fixed an issue where colonist needs affected the production bonus on outposts.
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Fixed display of negative resources when assigning a route.
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Fixed a bug where distributor filters would not reset.
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Fixed power distribution system: during daytime, if Solar Panels fully cover base consumption, resource-consuming power sources are no longer activated.
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Fixed Spanish localization.
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Tooltips for wall blueprints now correctly show only the remaining required resources.
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Fixed crash caused by directly connecting the outputs of two modules.
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Fixed conveyor delivery to the Assembler.
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Minor texture optimization on the Orbital Map.
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Fixed visual appearance of module panels.
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Fixed solar panels being in the wrong position after loading a save.
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Fixed incorrect display of Harvester modifiers.
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Fixed a bug that locked upgrades at outposts after upgrading a Helium-3 Extractor at one outpost.
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Fixed a bug that allowed sending a colonist on a second expedition while they were already on one.
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Fixed an issue where Alt+LMB did not work during conveyor construction.
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Right-clicking in conveyor mode now correctly exits the mode.
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Fixed a bug where ice dropped on the ground would fall through terrain.
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Fixed colonists disappearing from the expedition UI after reopening it.
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Fixed tooltip information for module upgrades at outposts.
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Fixed missing resource requirements in the Conveyor Elevator construction UI.
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Monthly report now correctly shows the previous month's data.
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Fixed a bug where pausing during the landing animation of purchased transport would cause it to disappear.
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Fixed FPS drop caused by overlapping credit-receiving sound effects.
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Fixed a bug where the Fuel Generator at an outpost stopped consuming fuel after save/load.
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Fixed a crash when connecting conveyors to the Launch Station.
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Fixed incorrect boundaries of the Technology Center.
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Fixed the animation of the Modular Terminals Factory.
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Fixed the selection indicator for a Regolith Extractor marked for demolition.
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Fixed the issue where pressing Esc did not properly close the Radio Station window.
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Fixed a bug where scrolling in any window changed the camera distance.
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Fixed an issue where colonists sent on an expedition that was canceled before they boarded the transport remained listed as on the expedition, preventing them from being assigned elsewhere.
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Corrected a typo in the track numbering.
Changed
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Visual improvements to the Transport Cannon UI.
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Visual adjustments to the Territory Probe launch planning screen.
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Visual adjustments to the gear icon in the outpost storage UI when no resource is selected.
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Updated recipes in the Manufacturer.
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The Canteen has been moved to a different category in the construction menu.
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Default SFX UI volume reduced from 60->55.
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Adjusted slag contrast to make it more visible on conveyors.
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Updated the carbon fiber model.
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Modified the shade of the underground conveyor to a different red.
Balance
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Slightly increased profit from selling drones.
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Reduced market volume of certain resources by 10–15%.
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Increased volatility of some resources by 5%.
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Reduced maximum ice quantity in veins by 12%.
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Balanced the Outpost Fuel Generator upgrade.
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Adjusted outpost rental costs based on number of outposts owned.
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Increased the cost curve for purchasing additional outposts.
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Increased Helium-3 extractor upgrade efficiency by 5–10%.
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Slightly increased the growth rate of science point prices in CRUST Solution as the base develops.
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Rebalanced scientist colonist efficiency scaling with skill level.
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Increased energy cell consumption time in the Thermonuclear Generator 100->120.
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Added concrete to starting resources in sandbox mode on higher difficulty levels.
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Reduced the cost of building a floor tile (1 steel + 1 concrete → 1 concrete), speeding up room construction by 40%.
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Increased the cost of building walls (1 steel + 1 concrete → 2 steel + 1 concrete).
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