Update 0.99.6: Interplanetary Contracts and Building Your Own Rockets
Update 0.99.59
Added
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Added a fifth tier to the reputation bar and updated its tooltip.
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Added additional layers to global capitalization.
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Added a contract filter by delivery method: capsule, truck, or rocket.
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Colonist tooltips now display total salary instead of base salary.
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The monetary value of the rocket construction license has been added.
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Added research for all three rockets, along with upgrades to increase their speed and capacity.
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Added animations for the Gas Extractor.
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Added CPU values for rockets.
Fixed
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Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear.
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Fixed an issue where colonist salaries were deducted only starting from the second month.
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If there aren’t enough Credits to pay salaries, the balance can now go negative.
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Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one.
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Fixed a bug where rocket auto-refueling could be cancelled incorrectly.
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Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas.
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Fixed an issue where module construction buttons were incorrectly available when they should have been locked.
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Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly.
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Fixed an issue where the market refreshed when CPU values changed.
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Fixed an issue where mining drones could get stuck.
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Fixed category names in statistics.
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Removed an unnecessary resource check in a post-explosion quest.
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Fixed a bug where room comfort changed after saving/loading.
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Fixed an issue where rockets could refuel while the game was paused.
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Italian localization fixes and other localization improvements.
Changed
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Adjusted the color of the demand indicator during auto-selling.
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Updated the tooltip shown when storage exits are blocked.
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Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost).
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Adjusted the spawn location of the second Hope-2 capsule.
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Changed the placement of starting underground modules and removed an extra pillar.
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Changed the color of titanium oxide on conveyors.
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Updated rocket contract generation conditions and acceptance rules.
Balance
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Updated kitchen food recipes: now require 2 organics instead of 3.
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Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%.
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Increased carbon fiber production time 40->60.
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Reduced the chance of workplace injury from module breakdowns from 8% to 7%.
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Increased the base price of nanotubes from 1175 to 1200.
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Increased the base power output of the Biogenerator from 120 to 130.
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Reduced construction costs of outpost solar panels and fuel generators.
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Increased construction cost of the outpost RTG.
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Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources.
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Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024.
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Increased power output of small solar panels from 25 to 28.
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Mk2 walking speed upgrade now boosts colonists twice as much.
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Increased weekly interplanetary contracts from 5 to 10.
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Reduced the cost of some early-game research.
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Updated the research tree.
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