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Update 0.99.6: Interplanetary Contracts and Building Your Own Rockets

Update 0.99.59

Added

  • Added a fifth tier to the reputation bar and updated its tooltip.

  • Added additional layers to global capitalization.

  • Added a contract filter by delivery method: capsule, truck, or rocket.

  • Colonist tooltips now display total salary instead of base salary.

  • The monetary value of the rocket construction license has been added.

  • Added research for all three rockets, along with upgrades to increase their speed and capacity.

  • Added animations for the Gas Extractor.

  • Added CPU values for rockets.

Fixed

  • Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear.

  • Fixed an issue where colonist salaries were deducted only starting from the second month.

  • If there aren’t enough Credits to pay salaries, the balance can now go negative.

  • Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one.

  • Fixed a bug where rocket auto-refueling could be cancelled incorrectly.

  • Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas.

  • Fixed an issue where module construction buttons were incorrectly available when they should have been locked.

  • Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly.

  • Fixed an issue where the market refreshed when CPU values changed.

  • Fixed an issue where mining drones could get stuck.

  • Fixed category names in statistics.

  • Removed an unnecessary resource check in a post-explosion quest.

  • Fixed a bug where room comfort changed after saving/loading.

  • Fixed an issue where rockets could refuel while the game was paused.

  • Italian localization fixes and other localization improvements.

Changed

  • Adjusted the color of the demand indicator during auto-selling.

  • Updated the tooltip shown when storage exits are blocked.

  • Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost).

  • Adjusted the spawn location of the second Hope-2 capsule.

  • Changed the placement of starting underground modules and removed an extra pillar.

  • Changed the color of titanium oxide on conveyors.

  • Updated rocket contract generation conditions and acceptance rules.

Balance

  • Updated kitchen food recipes: now require 2 organics instead of 3.

  • Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%.

  • Increased carbon fiber production time 40->60.

  • Reduced the chance of workplace injury from module breakdowns from 8% to 7%.

  • Increased the base price of nanotubes from 1175 to 1200.

  • Increased the base power output of the Biogenerator from 120 to 130.

  • Reduced construction costs of outpost solar panels and fuel generators.

  • Increased construction cost of the outpost RTG.

  • Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources.

  • Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024.

  • Increased power output of small solar panels from 25 to 28.

  • Mk2 walking speed upgrade now boosts colonists twice as much.

  • Increased weekly interplanetary contracts from 5 to 10.

  • Reduced the cost of some early-game research.

  • Updated the research tree.

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