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Update 0.99.87

Update 0.99.87

Added

  • Added a research for advanced slag processing to extract rare earth minerals.

  • Added an option to “come and scan with LPS scanner” when assigning a rover via right-click.

  • Added a tooltip about detaching the Multi-resource Storage from a module.

  • Added icons for Tech Center enhancements.

Fixed

  • Fixed a bug that prevented completing barter contracts.

  • Fixed an issue in the “Black Obelisk” quest where two colonists could fail to return from the expedition while still remaining in the colonist list.

  • Fixed an issue where during long, uninterrupted play on a save, colonists could start ignoring dining tables and neurostimulators intake.

  • Fixed a bug where in some cases drones would not continue building a room after loading a save.

  • Fixed a bug where in some cases drones could ignore module construction.

  • Fixed a bug where in some cases drones could get stuck trying to pick up a resource dropped from a conveyor.

  • Fixed a bug where in some cases modules would not connect to the power grid.

  • Fixed a bug where in some cases a contract couldn’t be completed due to a rocket stuck in flight.

  • Fixed a bug where after loading a save, the logistics panel would default to selecting the Flight Control Center that is in auto-trade mode.

  • Fixed a bug where loading a save would not keep the game paused.

  • Fixed a bug where the notification about a resource stuck on a conveyor wouldn’t disappear after dropping resources.

  • Fixed a bug where the preferred resource filter for gases in the Cargo Dock did not work correctly.

  • Fixed a bug where in some cases the quest timer could reset when loading a save.

  • Fixed a bug where fractional values could appear in the electricity consumption tooltip.

  • Fixed a bug that made it possible to land two rockets on one Launch Station.

  • Fixed a bug where in some cases after loading a save, a rocket would depart without waiting for refueling to finish.

  • Fixed a bug where in some cases refueling progress on a rocket would not be saved.

  • Fixed a bug where removing conveyors while holding LMB would only grant money during the next demolition.

  • Fixed a bug where auto-sell at the Launch Station was not working correctly.

  • Fixed a bug where during the contract filling stage, rockets did not show the Launch Station they were on.

  • Fixed a bug where during contract filling, rockets sometimes displayed a cargo capacity of zero.

  • Fixed a bug where if you opened a contract via the logistics window, capsule icons wouldn’t change and their cargo capacity showed zero.

  • Fixed a bug where overfilled drills would still deplete the deposits beneath them.

  • Fixed a bug where the Ice Harvester interface could temporarily show fractional numbers.

  • Fixed a bug with incorrect display of the Electrolysis Plant model when rotated or mirrored.

  • Fixed a bug where the mining button in the Mobile Drilling Rig interface wouldn’t update after assigning via right-click.

  • Fixed a bug where you could scan with the Ore Detector while on the upper level.

  • Fixed the positioning of the room construction priority notification.

  • Fixed a bug with contract icon display in the logistics panel.

  • Fixed the recipe after upgrading the Carbon Fiber Factory to Mk.2.

  • Fixed an issue where the Underground Elevator started pipe counting from -1/4.

  • Updated anomaly descriptions — the displayed values now correctly match gas extraction speed.

Changed

  • Updated the story requirement descriptions for unlocking the CRUST and UNIVERSE rockets.

  • Changed the colonist profession requirement in the Gas Extractor quest.

  • Removed the stuck resource notification from the Conveyor Elevator.

  • Removed gases from distributor filters.

  • Updated generator upgrade icons.

  • Removed the check for a Launch Station when taking a rocket contract.

  • The early contract completion reward field now shows percentage ranges instead of exact numbers.

  • Changes to pause handling.

  • Changed the conveyor input on the Biogenerator.

  • Improved the model of the Industrial Kitchen.

  • Improved the appearance of bulk resources on conveyors.

  • Increased the scrollable area in the research tree.

  • Removed the limit on the number of Gas Extraction Facilities at an outpost.

  • Adjusted the size of the notification for a resource stuck on a conveyor.

  • Tweaked the display of gas amounts in module recipes.

Balance

  • Adjusted descriptions of Tech Center enhancements.

  • Research speed boost from the Tech Center reduced: 20% → 15%.

  • Jobs on all farms reduced: 2 → 1, productivity per colonist doubled.

  • Secondary slag processing speed in the Single Regolith Refinery reduced: 15 → 30.

  • Balanced the anomaly that improves solar panel generation at outposts: 15% → 20%.

  • Balanced Tech Center. Energy consumption: 45 → 55, components required for construction: 24 → 34.

  • Reduced storage upgrade cost by 30–40%.

  • Reduced the number of ice veins based on difficulty: 9, 8, 7, 6 → 8, 7, 6, 5.

  • Increased the auto-sell probability for fuel and energy cells at the Launch Station within the 200–500k$ price range by 5%.

  • Balanced rocket speeds and flight durations to Io, Europa, and Titan.

  • Reduced the cost of Outpost Gas Extractor upgrades by 50%.

  • Increased the efficiency of Outpost Gas Extractors from 10% to 15%.

  • Increased the chance of Argon and Neon veins spawning on the base map.

  • Increased the gas volume of Argon, Neon, and Methane veins on the base map by 20–30%.

  • Increased the Engineering Points cost of the Tier 3 Assembler upgrade from 22400 to 31000.

  • Reduced the flight speed of all rockets traveling to Mars by 2–4%.

  • Increased Concrete weight from 10 to 12.

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