Patch 0.99.95
Patch 0.99.95
Added
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Added a capsule with resources from CRUST in the "Place to Live" quest.
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Added the ability to quickly clear resources from a conveyor by hovering over it and pressing the M key.
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Added a tooltip about energy shortages in the Flight Control Center when in auto-trade mode.
Fixed
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Fixed a bug where in some cases contracts would not appear in the active list.
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Fixed a bug where the tooltip for the purchase timer of resources, modules, or colonists would display information about resource shortages.
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Fixed a bug where upgrading an Underground Conveyor while holding Shift would trigger the upgrade twice.
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Fixed a bug where the Fuel Factory would start working incorrectly after being upgraded.
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Fixed a bug where in some cases the second column of the side resource panel would be empty upon opening.
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Fixed a bug where in some cases, after disabling the Large Vehicle Assembly Facility and re-enabling it, the Mobile Drilling Rig would not continue construction. Also fixed the same bug when constructing a drone in the Small Vehicle Assembly Facility.
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Fixed a bug where the "Place to Live" quest tracked the construction of the Pharmaceutical Factory instead of the Medical Center.
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Fixed the localization of the "Active Flights" text.
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Fixed the height of the conveyor hologram.
Changed
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Changed the description of the Tech Center.
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Now, when changing the resource type in the Refrigerator, previously stored items drop to the tile in front of the module.
Balance
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Slightly reduced the impact of drone count on CPU; overload now starts at 21 drones.
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Changed the research positions of the Medical Center and the Pharmaceutical Factory.
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Reduced the research and construction cost of the Medical Center.
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Slightly increased the research and construction cost of the Pharmaceutical Factory.
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Balanced the cost of some research in the social branch.
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Increased CPU consumption of the Medical Center: 0 → 5.
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Increased CPU consumption of the Pharmaceutical Factory: 3 → 10.
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Added food distribution points to the Kitchen: 14 → 18.
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Added food distribution points to the Industrial Kitchen: 17 → 24.
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Added food distribution points to the Refrigerator: 4 → 32.
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Balanced the starting skills of colonists.
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Increased the capacity of all gas veins on the base by 40–100%.
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Increased the Gas Extractor's power consumption: 12 → 22.
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