Mark your calendars: The Crust hits 1.0 on September 10!
We're excited to announce that on September 10, The Crust leaves Early Access and **launches in full! **
For the past three months we've been polishing the 1.0 build non-stop. It brings the completed story campaign, a major optimization pass and new modules — plus one extra thing that genuinely changes the way you play: Planning Mode. It fits the game so naturally that we honestly don't know how we ever lived without it :)
Here's what's coming on September 10:
Story & events
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Completed story campaign with multiple endings
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Reworked prologue
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Global events: solar flares, meteor showers, epidemics and more
New mechanics
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Planning Mode for modules and conveyors
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Road construction for trucks
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Swap the input and output resources of any production module
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Training Center: send colonists on paid accelerated courses
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Fire colonists and set their salary levels
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Sell MDRs (mobile drilling units) and harvesters, remove outposts
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Improved auto-buy and auto-sell modes
Sandbox 2.0
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Pick your starting location on the Moon map
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Seeds for map generation and starting setups
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New terrain maps
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Additional mode settings
New content
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New modules: anti-meteorite cannon, shower & toilet
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Interior visual styles for your base
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Fully reworked visuals for excavated walls, basalt and regolith
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New music tracks from our composer
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New Steam achievements
Optimization & QoL
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Major optimization of logistics and many other systems: a noticeable FPS boost and lower RAM usage
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Improved colonist behavior and balance
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Online leaderboard with detailed player stats
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Lots of UI/UX improvements
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macOS port
Huge thanks to everyone who's been with us through Early Access — your feedback, bug reports and ideas shaped The Crust. If the game isn't on your wishlist yet, now's the time; drop by our Discord — and see you on the Moon on September 10!
[dynamiclink href="https://store.steampowered.com/app/1465470/The_Crust/"][/dynamiclink]
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